[Basic Set] Damage after Armor?

lundi 30 mars 2015

This Tweak of the Week: Armor as Dice (AaD)* thread got me thinking (bad idea).

If Damage and DR are based on square roots of energy delivered/blocked, is Damage after DR okay simply as X-Y? Should it be [X^2 - Y^2]^0.5? (I'm calling this format DAS to save lots of typing)



On a small scale, it shouldn't matter much, eg 2d vs DR3, but even this changes from a Basic 2d-3 to AaD 1d (1d+1?) to DAS 1d+2.

Go up to a 7D rifle round vs a DR14 flak vest: Basic 7D-14 damage; AaD 3D damage; DAS 5D+2 damage.

With Basic, your DR has a chance to protect you, with AaD your DR stops some damage, with DAS your DR barely matters.



Is the DAS format more realistic or just an unrewarding waste of time?



*I like AaD; less dice to roll and certainly seems more realistic - leave the Lucky Roll effect to your skill check, maybe a Crit will get you what you need. Only problem I have is Barrier Penetrating rounds:/

[Basic Set] Damage after Armor?

0 commentaires:

Enregistrer un commentaire

Labels