This Tweak of the Week: Armor as Dice (AaD)* thread got me thinking (bad idea).
If Damage and DR are based on square roots of energy delivered/blocked, is Damage after DR okay simply as X-Y? Should it be [X^2 - Y^2]^0.5? (I'm calling this format DAS to save lots of typing)
On a small scale, it shouldn't matter much, eg 2d vs DR3, but even this changes from a Basic 2d-3 to AaD 1d (1d+1?) to DAS 1d+2.
Go up to a 7D rifle round vs a DR14 flak vest: Basic 7D-14 damage; AaD 3D damage; DAS 5D+2 damage.
With Basic, your DR has a chance to protect you, with AaD your DR stops some damage, with DAS your DR barely matters.
Is the DAS format more realistic or just an unrewarding waste of time?
*I like AaD; less dice to roll and certainly seems more realistic - leave the Lucky Roll effect to your skill check, maybe a Crit will get you what you need. Only problem I have is Barrier Penetrating rounds:/
If Damage and DR are based on square roots of energy delivered/blocked, is Damage after DR okay simply as X-Y? Should it be [X^2 - Y^2]^0.5? (I'm calling this format DAS to save lots of typing)
On a small scale, it shouldn't matter much, eg 2d vs DR3, but even this changes from a Basic 2d-3 to AaD 1d (1d+1?) to DAS 1d+2.
Go up to a 7D rifle round vs a DR14 flak vest: Basic 7D-14 damage; AaD 3D damage; DAS 5D+2 damage.
With Basic, your DR has a chance to protect you, with AaD your DR stops some damage, with DAS your DR barely matters.
Is the DAS format more realistic or just an unrewarding waste of time?
*I like AaD; less dice to roll and certainly seems more realistic - leave the Lucky Roll effect to your skill check, maybe a Crit will get you what you need. Only problem I have is Barrier Penetrating rounds:/
[Basic Set] Damage after Armor?
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