Affichage des articles dont le libellé est Removing the double daggers from weapons. Afficher tous les articles
Affichage des articles dont le libellé est Removing the double daggers from weapons. Afficher tous les articles

Removing the double daggers from weapons

mercredi 27 mai 2015

I've been thinking about a Technique or advantage that would allow you to use a weapon with a double-dagger notation for ST without it becoming unready.

Now, you can use a weapon that requires more ST than you have at a penalty of -1 per ST you're missing, and lose 1 FP at the end of each fight that lasts long enough to fatigue you. And you can wield a double-dagger weapon without it becoming unready if you have x1.5 the ST required for normal use. Combining these two gives a an attack at a penalty equal to 0.5xST to use the weapon without it becoming unready. A Hard Technique to buy off that penalty, seems balanced (if cinematic).

Another possibility is to use the Extra Effort rules and simply charge 1 FP to attack without the weapon becoming unready. This is very simple, which is attractive.

A third possibility is based around the theory that you could Rapid Strike to ready an unready weapon. Again, using a Technique to buy off the penalty would seem appropriate.

A fourth possibility is to use Extra Attack for the express purpose of readying an unready weapon. This would probably be a -80% limitation.

A fifth possibility is to use Striking ST, again limited to the express purpose of readying an unready weapon. Again, probably a -80% limitation.

Or you could create a special advantage and call it a day. Based on the examples above, 5 to 10 points would seem appropriate.

So, if you wanted to do this, what approach would you use?
Removing the double daggers from weapons

Labels