Affichage des articles dont le libellé est Getting Some Pathfinder On. Afficher tous les articles
Affichage des articles dont le libellé est Getting Some Pathfinder On. Afficher tous les articles

Getting Some Pathfinder On

mardi 31 mars 2015

So it has arisen that I may be participating in an upcoming Pathfinder (d20) jaunt through the Rise of the Runelords adventure path. As someone who hasn't played anything d20 in nearly a decade and hasn't played Pathfinder ever, I'm a bit shaky and wanted to probe the hive-mind for a couple of things (and hey, this forum does say it's open for chatter about non-SJ games...)


  1. Any particular classes or options that people familiar with Pathfinder would steer a beginner/unfamiliar player towards? I've been considering taking a stab at the Gunslinger class, but since I don't know much about the system (in particular, the details of classes and ways that it differs from 3.5 D&D), I'm mostly making that decision on the basis of "Oooo boomsticks." I just want to make sure that if I go down that road (or any road) I won't be unknowingly handicapping myself and the party. If Gunslinger should be in the "Beginner No-Go Zone," what are some recommendations?



  2. Anything about Pathfinder that, as someone who's only familiar with the D&D 3.x side of d20 (and d20 Modern, but that doesn't seem pertinent), I should be aware of / look out for? Glaring rules changes? Shiny new things that I'll want to make sure I take advantage of?




As always, the wisdom of the hive-mind is much appreciated.

Getting Some Pathfinder On

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