Awaken, Resist Pain, Stun, FP and other stuff

dimanche 24 mai 2015

In the Awaken spell description it says the following:
Quote:

Awaken
Area Spell
Renders the subject(s) awake and alert.
It instantly counters the effects of stunning.
If the subject is very fatigued (less than 1/3 basic FP), this spell renders
him alert for an hour but costs him 1 FP at the end of that time.
It has no effect on those with 0 or fewer FP.

Sleeping or unconscious subjects get a HT roll to awaken, at a bonus equal to
the caster’s margin of success.
A subject rolls at -3 if unconscious due to injury, at -6 if drugged.
Base cost: 1.
Prerequisite: Lend Vitality.
This led me to some questions.

What exacly do awake and alert mean ? Im sure I can assume that this is regarding the stunning, and unconciousness side of the spell, but alert seems like such a broad term, specially when you consider this phrase

Quote:

If the subject is very fatigued (less than 1/3 basic FP), this spell renders
him alert for an hour but costs him 1 FP at the end of that time.
That doesnt seem related in the slightest to being stunned or awake, does it mean that a character under the effect of the awaken spell ignores the penalties to dodge, ST and etc. that happen when you have 1/3 FP ? is that what is mean by alert ?


It says it instantly counters the effects of stunning, does that include all kinds of stuns ?


What are the different kinds of stuns we have in gurps ? Im aware of physical stuns, mental stuns (such as from the spell or fright checks), but sometimes it seems unclear to me if mental stuns follow separate rules.


The description under the resist pain spell says the following
Quote:

Resist Pain
Regular
The subject becomes temporarily
impervious to pain. He may ignore
Spasm and other pain-causing spells.
He cannot be stunned in combat, and
does not suffer a shock penalty when
he is wounded or slow down when his
HT is reduced to 3.
However, he does
not gain any actual resistance to
injury – only to the pain it causes.
Duration: 1 minute.
Cost: 4 to cast. 2 to maintain.
Prerequisite: Magery 2 and Pain.
The bolded part really struck me, does that mean a character under resist pain is immune to being mentally stunned ?
Awaken, Resist Pain, Stun, FP and other stuff

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