Affichage des articles dont le libellé est How to have Wild magic (as in occasional spell will do something random). Afficher tous les articles
Affichage des articles dont le libellé est How to have Wild magic (as in occasional spell will do something random). Afficher tous les articles

How to have Wild magic (as in occasional spell will do something random)

vendredi 20 mars 2015

I been playing baulder gate 2 witch a wild mage and like how it just sort of does weird things from time to time even if 9 out of ten it not good news for me. I was trying to find how to do that in gurps in thautomalogy but the closest thing I found was being a generator of wild magic. I kind of want the wild magic where when the chaos over takes the spell almost anything could happen, good bad or indifferent.



I thinking like a good rule would be have the dm roll 3 numbers on 3d6 in secret before a battle and if your magic roll falls on one of those numbers a wild effect will obscure rolled on either a table or just from some online wild surge generator.



Should that be an advantage because I could go in your favor, or a 0 point feature since it could go either way (with maybe a stigma disadvantage since wild mages probably have gotten bad reputations)

How to have Wild magic (as in occasional spell will do something random)

Labels