Historical Knight Template using [MA]

mercredi 27 mai 2015

I have recently been looking at the GURPS community resource Historical Folks, links to which can be found on PK's webpage here. However, In my opinion, all of the GURPS templates for Medieval European Knights underestimate the breath and depth of their non-combat education (though if one applies combines the noble heavy cavalry template and the Feudal Nobleman templates in Historial Folks 4E, it probably gets very close, but this is combining several templates and a little complicated). So, in response to this, I tried my hand at making a historical knight from the high middle ages (also using MA style familiarities). The first template represents a minimum-to-be competant skilled household knight (for instance, ST12 to use a lance without penalty, most critical combat skills and riding at 12 at least). Following this are a couple of lenses that represent a more competant or higher status knight.

I'm curious what people think. Anything need to be added or subtracted?

Knight (Basic Household Knight) (75 Points)
Primary Attributes: ST 12 [20]; DX 11 [20]; IQ 10 [0]; HT 10 [0]
Secondary Attributes: HP 12 [0]; Will 10 [0]; Per 10 [0]; FP 10 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0]
Advantages: Patron (Varies) [10]; Status +2 (+1 from Wealth) [5]; Wealth (Wealthy) [20]
Perks: Style Familiarity (High Medieval Knightly Mounted Combat) [1]
Disadvantages: Duty (Patron, 12) [-10] and -25 Points from Appropriate Disadvantages: Alcoholism [-15]; Bad Temper [-10*]; Bloodlust [-10*]; Bully [-10]; Code of Honor (Noble's or Chivalry) [-10 or -15]; Dependents [varies]; Enemy (Hunter or Rival) [varies]; Fanaticism [-15]; Greed [-15*]; Honesty [-10*]; Illiterate [-3]; Impulsiveness [-10*]; Intolerance (Any or Total) [-5 or -10]; Overconfidence [-5]; Selfless [-5*]; Sense of Duty (Patron, Adventuring Companions, Any Large Group) [-2, -5, -10]; Vow (Minor) [-5].
Primary Skills: Lance (A) DX+1 [4]- 12; Riding (Horse) (A) DX+1 [4]- 12; and 9 points divided among: Axe/Mace (DX/A), Broadsword (DX/A), Shield (DX/E), and Wrestling (DX/A).
Secondary Skills: Savoir-Faire (High Society (E) IQ [1]- 10; Soldier (TL/3) (A) IQ [2]- 10; and 7 points chosen from among: Animal Handling (Equine) (IQ/A); Bow (DX/A); Brawling (DX/E); Crossbow (DX/E); Knife (DX/E); either Falconry (IQ/A) or Tracking (Per/A); Games (Tourney) (IQ/E); Leadership (IQ/A); Spear (DX/A); Tactics (IQ/H); or further points in Savoir-Faire (High Society), Soldier (TL/3), or any primary skill or other weapon skill.
Background Skills: 6 points chosen from among: Area Knowledge (any) (IQ/E); Connoisseur (any) (IQ/A); Dancing (DX/A); Heraldry (IQ/A); Poetry (IQ/A); Singing (HT/E); Teaching (IQ/A); Theology (Own Religion) (IQ/H); Thrown Weapon (Spear) (DX/E); or any primary or secondary skill. Optionally, a Dabbler Perk can be taken for any combination of background skills.

Lenses:

Veteran Household Knight (+25 Points)
Advantages: Combat Reflexes [15] and 25 points chosen from among ST+1 [10]; DX+1 [20]; HT+1 [10]; Basic Speed +0.25 to +.75 [5 to 15]; Ally [varies]; Fit or Very Fit [5 or 15]; Hard to Kill [2/level]; High Pain Threshold [10]; Reputation [varies]; Tough Guy [5/level]; Technique Adaptation (Cavalry Training) [1]; Primary, Secondary, and Background Skills, and Techniques chosen from among: Cavalry Training (Axe/Mace or Broadsword) (H); Combat Riding (H); Staying Seated (A); Targeted Attack (Broadsword Thrust/Vitals) (H); Targeted Attack (Broadsword Thrust/Vitals Chinks) (H).
Disadvantages: -15 points chosen from the above disadvantages and Callous [-5]; Chronic Pain [varies]; Flashbacks (Mild) [-5]; Nightmares* [-5]; One Eye [-15]; Reputation [varies]; and Wounded [-5].
Note: For a more skilled novice knight use the Veteran Household Knight lens but remove the additional disadvantages and change the advantages to be a total of 25 points and include Combat Reflexes in the options.

Landed Knight (+25 Points)
Advantages: Increase Status to Status 3 [+5] and Wealth to Very Wealthy [+10]. Decrease Duty (Patron, 12) to Duty (Patron, 9) [+5]. Choose an additional 10 points in advantages: Ally [varies]; Claim to Hospitality [1 to 5]; and Legal Enforcement Powers [5]. Increase total points in secondary skills by 3 and add Administration (IQ/A) and Finance (IQ/H) to the list of secondary skills. Increase background skills by 2 points and add Current Affairs (People of Politics) (IQ/E); Diplomacy (IQ/H); Politics (IQ/A); and Public Speaking (IQ/A) to background skills.
Disadvantages: A further -10 in disadvantages from Jealousy [-10]; Overweight, Fat, or Very Fat [-1, -3, or -5]; Sense of Duty (Demesne) [-10]; and Selfish [-5*].
Historical Knight Template using [MA]

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