The question is - what are good spells for a character that is primarily a moderately high point value Mystic Knight to pick up?
Due to the DM encouraging 'well rounded' characters who have good IQ and the game having a decent deal of non combat and such activity the character has 14 IQ, and being a Mystic Knight had Magery 0 and Eldritch Power . . . so, upgrade a few of those levels of Eldritch Power to Magery and were good to pick up some spells (and have 20 ER and Vampiric Strike to refill that ER under certain circumstances)
The two sets of spells I am sure want to pick up:
1.
Haste (always handy for dodge/init/move)
Great Haste (very tricky to pull off due to long casting time and short duration, but awesome awesome awesome when you do)
2. - healing is everyones friend, no party can have to many people with healing spells
Lend Energy
Lend Vitality
Minor Healing
Major Healing
Great Healing
3.
Apportation - I always seem to find a use for this
The campaign is TL 5 (or in some cases TL 5+stuff), named Kansas City 18XX, and set in Kansas City where some fantasy stuff exists, like vampires and the US Gryphon Cavalry, and where TL 5+Stuff stuff is at least at times known to exist (such as 'Ambulomotive Ironclads'). The character in question is a Knight of the Seelie Court of Kansas City . . . and is the only party member dumb enough to rely on a bronze Edged Rapier in a land of rifles
[Magic] Mage Knight Spells
Due to the DM encouraging 'well rounded' characters who have good IQ and the game having a decent deal of non combat and such activity the character has 14 IQ, and being a Mystic Knight had Magery 0 and Eldritch Power . . . so, upgrade a few of those levels of Eldritch Power to Magery and were good to pick up some spells (and have 20 ER and Vampiric Strike to refill that ER under certain circumstances)
The two sets of spells I am sure want to pick up:
1.
Haste (always handy for dodge/init/move)
Great Haste (very tricky to pull off due to long casting time and short duration, but awesome awesome awesome when you do)
2. - healing is everyones friend, no party can have to many people with healing spells
Lend Energy
Lend Vitality
Minor Healing
Major Healing
Great Healing
3.
Apportation - I always seem to find a use for this
The campaign is TL 5 (or in some cases TL 5+stuff), named Kansas City 18XX, and set in Kansas City where some fantasy stuff exists, like vampires and the US Gryphon Cavalry, and where TL 5+Stuff stuff is at least at times known to exist (such as 'Ambulomotive Ironclads'). The character in question is a Knight of the Seelie Court of Kansas City . . . and is the only party member dumb enough to rely on a bronze Edged Rapier in a land of rifles
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