Removing the double daggers from weapons

mercredi 27 mai 2015

I've been thinking about a Technique or advantage that would allow you to use a weapon with a double-dagger notation for ST without it becoming unready.

Now, you can use a weapon that requires more ST than you have at a penalty of -1 per ST you're missing, and lose 1 FP at the end of each fight that lasts long enough to fatigue you. And you can wield a double-dagger weapon without it becoming unready if you have x1.5 the ST required for normal use. Combining these two gives a an attack at a penalty equal to 0.5xST to use the weapon without it becoming unready. A Hard Technique to buy off that penalty, seems balanced (if cinematic).

Another possibility is to use the Extra Effort rules and simply charge 1 FP to attack without the weapon becoming unready. This is very simple, which is attractive.

A third possibility is based around the theory that you could Rapid Strike to ready an unready weapon. Again, using a Technique to buy off the penalty would seem appropriate.

A fourth possibility is to use Extra Attack for the express purpose of readying an unready weapon. This would probably be a -80% limitation.

A fifth possibility is to use Striking ST, again limited to the express purpose of readying an unready weapon. Again, probably a -80% limitation.

Or you could create a special advantage and call it a day. Based on the examples above, 5 to 10 points would seem appropriate.

So, if you wanted to do this, what approach would you use?
Removing the double daggers from weapons

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