I have a Dwarf Paladin named Manny and he's going through a crisis of faith. He has a personal disinterest in gold, can hardly grow a beard and worst of all, he's got hepatitis, imagine a slightly yellow, slightly overweight Kili. Non-dwarves typically don't notice his condition, but dwarves certainly do. His religion requires the imbibement of alcohol for nearly all of their rituals. With the exception of marriages and funerals, which Paladins of his order are ordained to perform, the rituals don't usually require binge drinking.
He was once a master of the Dwarven Drunken Fist. Without alcohol he's a washed up has-been and his fellow Dwarves turn their noses up at him, not fully understanding his condition. Like a frat boy at a party insisting his alcoholic friend loosen up a bit, he's barraged by constant requests from his work, friends, basic foreign stereotyping, and even his own wishes ~ he's a notorious alcoholic in his hometown, being a local living legend and having set quite a few nigh unbeatable records, and he dreads the thought of going back there in his condition.
He's questing for a cure to his condition.
What traits would you give him? What disadvantages? How do you model hepatitis? If he has a sip now and then for minor healing rituals and prayer will it act up, or is hepatitis not the sort of disease that "flares up?" Can it affect him in combat? How do I get just the depressive part of the manic depressive disadvantage?
I intend to use him for a Dungeon Fantasy game so observing all the magical healing spells and items that setting has access too I need a way to keep his condition from fizzling out the moment he meets one fourth of any half-way decent adventuring party beyond his racial resistance to magic (which can be overcome).
Help me make this character.
He was once a master of the Dwarven Drunken Fist. Without alcohol he's a washed up has-been and his fellow Dwarves turn their noses up at him, not fully understanding his condition. Like a frat boy at a party insisting his alcoholic friend loosen up a bit, he's barraged by constant requests from his work, friends, basic foreign stereotyping, and even his own wishes ~ he's a notorious alcoholic in his hometown, being a local living legend and having set quite a few nigh unbeatable records, and he dreads the thought of going back there in his condition.
He's questing for a cure to his condition.
What traits would you give him? What disadvantages? How do you model hepatitis? If he has a sip now and then for minor healing rituals and prayer will it act up, or is hepatitis not the sort of disease that "flares up?" Can it affect him in combat? How do I get just the depressive part of the manic depressive disadvantage?
I intend to use him for a Dungeon Fantasy game so observing all the magical healing spells and items that setting has access too I need a way to keep his condition from fizzling out the moment he meets one fourth of any half-way decent adventuring party beyond his racial resistance to magic (which can be overcome).
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