In preparation for a new campaign I've been trying to assemble a character that has a pretty good chance of disarming an enemy or destroying their weapon. And for me at least I need to do this on a points budget, and at TL3.
The two best ways to do this seem to be either with the Jitte/Sai skill, or with the Hook Technique. Both of these options have issues, so I thought that I'd ask if others had already found solutions or could point out a clear winner.
The Jitte/Sai was the first thing to come to mind when I thought of disarming. The +2 to disarm attempts is pretty good, along with the automatic disarm attempt following a successful parry. It does not make a great primary weapon though, and so I have come up with an elegant and clever solution that may or may not be RAW. Jitte/Sai and Knife are both members of the Main-Gauche club, and so I think (but am not certain) that I'd be able to use the Sai in my off-hand with Main-Gauche and still gain the +2 to Disarms and automatic attempt. Then I just stick a proper weapon in my other hand to attack with and it's all good(?) This does of course mean buying two separate weapon skills, but along with solid disarming, I also get solid defense.
The second thing that came to mind was ignoring this whole disarming thing and simply going with a Halberd, because I think Halberds are amazing. But a closer reading of what a Halberd can do informed me that Halberds are both amazing, and capable of using the Hook technique. I don't get that automatic disarm attempt, but a successful Hook will still give the +2 to disarm. I can also be done at reach 3, instead of reach 1. The other substantial benefit is the weight of the weapon, at 12lbs any weapon 4lbs or less has a 2/6 chance of breaking every time they attempt a parry. Additionally, it's highly likely that I'll be facing enemies with weapons made of lower grade materials than steel, granting a further 2/6 odd of enemies breaking their weapons. A total of 4/6 does at first seem pretty great, and while it's not bad, it's not even equivalent to a skill of 10 with the Sai's +2 disarm bonus and doesn't work on heavier weapons. The Halberd itself is of course a proper melee weapon, but it's not the best at defense with a parry of 0U. I can increase this to 1U by adding a Hilt, but the U is the main issue. Additionally, while using a Halberd doesn't require a second skill to be bought, only the Hook technique, it does require buying ST to 13, or 12 if I settle for a Dueling Halberd.
I do really like the halberd, but it just seems too expensive and not as good at the Sai at the whole weapon deprivation thing.
Disarming and Destroying enemy weapons.
The two best ways to do this seem to be either with the Jitte/Sai skill, or with the Hook Technique. Both of these options have issues, so I thought that I'd ask if others had already found solutions or could point out a clear winner.
The Jitte/Sai was the first thing to come to mind when I thought of disarming. The +2 to disarm attempts is pretty good, along with the automatic disarm attempt following a successful parry. It does not make a great primary weapon though, and so I have come up with an elegant and clever solution that may or may not be RAW. Jitte/Sai and Knife are both members of the Main-Gauche club, and so I think (but am not certain) that I'd be able to use the Sai in my off-hand with Main-Gauche and still gain the +2 to Disarms and automatic attempt. Then I just stick a proper weapon in my other hand to attack with and it's all good(?) This does of course mean buying two separate weapon skills, but along with solid disarming, I also get solid defense.
The second thing that came to mind was ignoring this whole disarming thing and simply going with a Halberd, because I think Halberds are amazing. But a closer reading of what a Halberd can do informed me that Halberds are both amazing, and capable of using the Hook technique. I don't get that automatic disarm attempt, but a successful Hook will still give the +2 to disarm. I can also be done at reach 3, instead of reach 1. The other substantial benefit is the weight of the weapon, at 12lbs any weapon 4lbs or less has a 2/6 chance of breaking every time they attempt a parry. Additionally, it's highly likely that I'll be facing enemies with weapons made of lower grade materials than steel, granting a further 2/6 odd of enemies breaking their weapons. A total of 4/6 does at first seem pretty great, and while it's not bad, it's not even equivalent to a skill of 10 with the Sai's +2 disarm bonus and doesn't work on heavier weapons. The Halberd itself is of course a proper melee weapon, but it's not the best at defense with a parry of 0U. I can increase this to 1U by adding a Hilt, but the U is the main issue. Additionally, while using a Halberd doesn't require a second skill to be bought, only the Hook technique, it does require buying ST to 13, or 12 if I settle for a Dueling Halberd.
I do really like the halberd, but it just seems too expensive and not as good at the Sai at the whole weapon deprivation thing.
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