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Affichage des articles dont le libellé est Help with GURPS Space Patrol Template. Afficher tous les articles

Help with GURPS Space Patrol Template

samedi 23 mai 2015

I'm working on a campaign wherein the PCs are members of a squad in the Patrol as portrayed in GURPS Space. They are defined as (simply put) "interstellar police."

I haven't really settled on a point level for the campaign, but it will likely be at the 250 point mark.

This is my first run at a template that will be required by every character.
I wanted to run it by everyone and see what you think of it. Anything you'd add? Anything you'd remove?

I plan to create lenses (each player will need to pick one) that further develop each character in a certain role within the squad. Those roles will (possibly) be tactician, engineer, pilot, infiltrator, scientist and investigator. The title and role of these lenses is a work in progress. They'll likely adjust the template burden up to about 200 total points.

InSec Patrolman (150 points)

Attributes: ST 11 [10]; DX 11 [20]; IQ 11 [20]; HT 11 [10]

Secondary Characteristics: Dmg 1d-1/1d+1; BL 24 lbs; HP 12 [2]; Will 12 [8]; Per 13 [10]; FP 12 [6]; Basic Speed 5.5 [0]; Basic Move 6 [5]

Advantages: Rank 1 [5] and Legal Enforcement Powers [10] and Patron (InSec; 12 or less) [15]. An additional 20 points chosen from ST or HT +1 or +2 [10 or 20], or DX or IQ +1 [20 points], or Status 1-3 [5/level], Rank 2-4 [5/level], Combat Reflexes [15], Contacts [Var.], Fit [5 or 15], Hard to Kill 1-2 [2/level], High Pain Threshold [10], Improved G-Tolerance [5 or 10], Indomitable [15], Intuition [15] or Social Regard 1-4 [5/level].

Disadvantages: Duty (to InSec; 12 or less) [-10]. A further -30 points chosen from Bully [-10*], Charitable [-15*], Code of Honor (Professional) [-5], Compulsive Carousing [-5*], Honesty [-10*], Impulsiveness [-10*], Pacifism (Cannot Harm Innocents) [-10], Sense of Duty (to squad) [-5*], Truthfulness [-5*]

Primary Skills: Criminology/TL10 (A) IQ+2 [8]-13; Guns/TL10 (Pistol) (E) DX+2 [4]-13; and Law (Alliance) (H) IQ+2 [12]-13.

Secondary Skills: First Aid/TL10 (Human) and Spacer/TL10, both (E) IQ+1 [2]-12; Search (A) Per+0 [2]-13; Free Fall and Vacc Suit, both (A) DX+1 [4]-12; and Karate and Judo, both (H) DX+1 [8]-12. Additional 8 points on Armoury/TL10 (Body Armor or Small Arms), Interrogation, Electronics Operation/TL10 (Security), Explosives/TL10 (EOD), or Shadowing, all (A) IQ+0 [2]-11, Computer Operation/TL10 (E) IQ+1 [2]-12, Knife (E) DX+1 [2]-12, Detect Lies (H) Per-1 [2]-12, Observation (A) Per+0 [2]-11; Diplomacy (H) IQ+0 [4]-11, Forensics/TL10 (H) IQ+0 [4]-11.

Background Skills: An additional 5 points on any secondary skill or Area Knowledge (any) or Current Affairs (any), both (E) IQ+0 [1]-11, Boxing or Climbing, both (A) DX-1 [1]-10, Computer Programming (H) IQ-2 [1]-9, Cooking, Gambling, or Research, all (A) IQ-1 [1]-10

*Multiplied for self-control number.
Help with GURPS Space Patrol Template

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