Free Infinite Genre System

mardi 26 mai 2015

Hello everyone! I am new here. I have been playing GURPS for a few years. I tend to play with my old school friends, as well as my lovely girlfriend.

I love GURPS, but there are some things I felt it did (or didn't do) that I wanted to change. GURPS often suggests to remove or ignore certain elements of the 'rules'. I have done that in nearly every game because of some absurdly weird rules. Such as GURPS Mecha and the rule that human pilots /must/ have a Mecha with two legs.

So I set out to create FIGS, the Free Infinite Genre(Gaming) System. I wanted to share some insight on what I've accomplished so far.



FIGS isn't similar in rules or mechanics, but is similar to GURPS in that it's specifically meant to be played on a wide range of genres or settings/worlds. FIGS is somewhat rules-light. But not to the extent of something like Green GRAPES.

FIGS Basics:

-- Dice! We use 2d6 and 1d12 for just about everything. Random rolls use 1d12 alone. Attributes add directly to this number, and there is a scale that is used (ranging from 3-24) that is used for /every/ type of Player, from Super Heroes to Giant Robots, Fantasy Heroes to real life Masters. Each of which use the same 3-24 range but each of which are scaled by a certain number. IE Fictional Heroes use (2d6+1d12+Attribute)x2 when facing against a normal human, as the Fictional Attributes cost twice as much. The Fantasy Setting might use 3x (there will be several different 'levels' of strength for every genre)

--8 Attributes (Physical: Strength, Toughness, Agility, Dexterity.) (Mental: Intelligence, Wisdom/Willpower, Charisma, Leadership)

You could have a truly stupid mage, who none-the-less could cast spells willy nilly. Just like you could have a 'leader' without much charisma, a strong but sensitive warrior, etc.

Attributes can be raised to a new level, by buying a 'license' (placeholder name). These licenses allow that character to buy Fictional/Fantasy/Superhuman etc levels of Attributes. These will cost much more, and will be used for actions of an equal difficulty (such as breaking a wall of metal only a super-human could break) while normal tasks are met with extreme ease.

You could have a character with only a single super-human Attribute, and fantasy or normal level Attributes.

There are secondary stats specifically for certain characters/genres, such as Luck, Romantic Interest, Psyche/ISP, and more.

--Make-A-Talent system. These are like most games, the ability to do something at a certain proficiency. This might be lock-picking, sword fighting, captaining, ability to use firearms, singing, and so on.

However, you will be creating your own Talents, as you make your character and as the game progresses. In a literal sense, anything could be a real life talent, if you spent enough time doing it.

As a game goes on, and you find yourself repeating a similar task, you can spend points to add a Talent to your list, and start leveling it up.

To "Make" a Talent, you have different levels of proficiency. Such as : Novice, Amateur, Professional, Master, Superhuman. Then the Talent itself has a difficulty, and you multiply the numbers together for a total cost.

For example: An Average Talent (such as swimming) would cost 2 points per level. If you wanted to be a Professional (Level 8) you'd need to multiple 2(Average difficulty Talent by the skill level your Player Character will have in that Talent (in this example Professional aka level 8).

In this example, professional swimming would cost 16 points.

--Abilities & Enhancements. These, like Talents, are created by the user. There will be a suggested list to get players started, but the Abilities & Enhancements is where the bread-butter lies in FIGS.

This creation system is much more complicated than Difficulty x (times) Level. Instead, it uses the current Genre your campaign will be in, subtracting or adding depending on when the ability/item came from (such as learning an ancient form of jujitsu instead of average jujitsu for that genre, or getting an mystical spear instead of a modern(To the time period) spear) times the rarity of the item, ability, etc (from Commodity to Legendary/Mythical).

In addition you will have to decide if it uses/etc things like:

Is a power source
Requires Power (Or food, etc)
Is a weapon, or a damaging attack
Made of material (even magic)
And so on

This system allows players to create a character who possess powers from another genre, but still be balanced (points-wise) for creation among other people. It would be a lot harder to get a mechanical, robotic arm as a pirate if that wasn't common at all. It would be (essentially) impossible in a truly real life setting. If allowed, a person could get that robotic arm, even if it costs them... an arm and a leg in points :)

This same system will be used for disadvantages, however the number is halved at the end, to make disadvantages give a clearly under-balanced number. So you could make a agoraphobic, arachnophobic, claustrophobic, paranoid hero if you wanted to, but it wouldn't give you the ability to buy an equally powerful advantage (perhaps such as near-invincibility)

Attributes, Make-A-Talent, and Make-A-Ability/Enhancement are the basics for any Player/Player Character (PC).

The FIGS manual / PDF will tell you how to handle religion, money, factions, romance, and every single other topic we feel is needed to cover any possible genre.

One of the exciting things I look forward to doing, once the manual is complete, is writing universal campaigns. They will be able to fit any genre. Some of these will have a genre integrated with other genres that go along well. Most of which will have suggestions on how to format it to another genre (such as a spaceship instead of a caravan, a space station instead of a castle etc)

I hope this read was interesting for everyone. FIGS is being worked on daily by a small team of people. Any help, thoughts or ideas would be appreciated. I did not list every single thing, and tried to compact my ideas. The PDF is not ready yet, or I would have just linked to it.

Cheers!
Free Infinite Genre System

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