Affichage des articles dont le libellé est Building Weapon Master from wildcard techniques. Afficher tous les articles
Affichage des articles dont le libellé est Building Weapon Master from wildcard techniques. Afficher tous les articles

Building Weapon Master from wildcard techniques

jeudi 2 avril 2015

I decided to take a look at whether you could build Weapon Master from the technique design system from GURPS Martial Arts. It's not too far off -- maybe someone can suggest some adjustments or corrections?



Rapid Strike (Hard; Cinematic Improvement)

Default: prerequisite skill-6.

Prerequisite: Any unarmed or Melee Weapon skill; cannot exceed prerequisite skill-3.

Normally, you make both attacks at -6 when using a rapid strike (p. B370). This technique lets you buy off up to half of that penalty.

If you can perform a rapid strike consisting of three or more strikes, this improvement is cumulative. For example, if you've reduced your penalty to -3, you can make a double rapid strike at -3 each, a triple rapid strike at -6 each, a quadruple rapid strike at -9 each, etc.



Multiple Parry (Hard; Cinematic Improvement)

Default: prerequisite parry-4.

Prerequisite: Any unarmed or Melee Weapon skill; cannot exceed prerequisite parry-2.

Normally, each additional parry you make is at a cumulative penalty of -4 per hand (p. B376). This technique let you buy off up to half of that penalty.



Increased Damage (Average; Cinematic Use)

Default: prerequisite skill-4.

Prerequisite: Any weapon skill known at DX+1; cannot exceed prerequisite skill.

This technique increases damage by +1 per die. If you know the prerequisite skill at DX+2, you can roll at an additional -4 penalty to increase the damage bonus to +2 per die. This additional penalty can be bought off, though this technique can never give a bonus to skill.





Weapon Master: Rapid Strike! (skill-3) [12]; Multiple Parry! (parry-2) [9]; Increased Damage! (skill+0) [24]; DX! +3 (Limited, Combat Defaults, -80%) [9]. 54 points.



Don't miss the exclamation points indicating that these are wildcard techniques. And DX! +3 = DX +3 [60] + Basic Speed -0.75 [-15] for a total of 45 points, which the limitation takes down to [9].



I was actually shooting for 50 points, so it's not too far off. From there you could apply limitations to the package such as "Muscle-powered weapons only, -10%" for [45], etc.



Doing something similar for Trained By A Master [30] gets you: Rapid Strike! (skill-3) [12]; Multiple Parry! (parry-2) [9]. 21 points. All of the other benefits of TBAM are as prerequisites though, which generally aren't worth anything though, so that's a little off (perhaps justifiably?).

Building Weapon Master from wildcard techniques

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