I'm wondering about a Cinematic Martial Arts style which is designed to use rigid Armor and it's primary defensive tactic is to move so that attacks glance off the defenders Armor, maximizing the armor's effectiveness, instead of trying to deflect the attack with a weapon or limb. But I've got a few questions about how to do this:
1) Does an unarmed Parry have to be used with a Limb or can it be made with the torso. This is along the lines of the fact that if someone attacks your arm you can parry with that arm, or if they attack a leg you can parry the attack with that same leg. This is accomplished by moving the limb to intercept/receive the attack in a way that dissipates the attacks damage without damaging the limb. I remember training for this, in particular in regards to kicks to the leg, during Karate and kickboxing classes.
Can you do the same thing with a torso shot? A lot of martial arts classes I've taken have done similar training for knowing how to "take a hit to the stomach" without getting hurt. This involves tensing the stomach muscles to absorb the impact, while rolling with your hips and absorbing the impact with your legs. Is this just Special Exorcises (DR with Tough Skin) and training for the cinematic technique Roll with Blow? Is it technically a "Dodge"? Or technically a "Unarmed Parry" with the torso?
And if it is an "Unarmed Parry" with the torso, all the normal rules for defending unarmed against an armed attack normally apply, correct? (including that you need 2 rigid DR on the defending surface to do it safely?)
2) In Martial Arts it describes the cinematic technique of Roll with Blow (MA87), which allows a character to make a check against the technique to half the crushing damage from an attack before DR, but double it's knock-back. Is this before ALL DR, including innate DR such as that purchased with Special Exorcises (DR with Tough Skin)?
Also, do you have to attempt an active defense to use this technique or can you use it regardless of whether you used an active defense? In particular, do you have to be able to attempt an active defense to use this technique? It doesn't say so in the techniques description but that would mean you could use it even if you took an All-Out Attack maneuver.
3) In Low-Tech there is an Optional Rule for Blunt Trauma and Edged Weapons (LT102). The rule is that, for cutting attacks, if the attack fails to penetrate twice the value of the defenders DR then the penetrating damage is Crushing instead of cutting. I was planning to use this rule in the game, but does that mean that you can effectively Roll with Blow against Cutting Attacks? If so how would you handle that?
Would you:
[MA/LT] Armor Based Active Defenses
1) Does an unarmed Parry have to be used with a Limb or can it be made with the torso. This is along the lines of the fact that if someone attacks your arm you can parry with that arm, or if they attack a leg you can parry the attack with that same leg. This is accomplished by moving the limb to intercept/receive the attack in a way that dissipates the attacks damage without damaging the limb. I remember training for this, in particular in regards to kicks to the leg, during Karate and kickboxing classes.
Can you do the same thing with a torso shot? A lot of martial arts classes I've taken have done similar training for knowing how to "take a hit to the stomach" without getting hurt. This involves tensing the stomach muscles to absorb the impact, while rolling with your hips and absorbing the impact with your legs. Is this just Special Exorcises (DR with Tough Skin) and training for the cinematic technique Roll with Blow? Is it technically a "Dodge"? Or technically a "Unarmed Parry" with the torso?
And if it is an "Unarmed Parry" with the torso, all the normal rules for defending unarmed against an armed attack normally apply, correct? (including that you need 2 rigid DR on the defending surface to do it safely?)
2) In Martial Arts it describes the cinematic technique of Roll with Blow (MA87), which allows a character to make a check against the technique to half the crushing damage from an attack before DR, but double it's knock-back. Is this before ALL DR, including innate DR such as that purchased with Special Exorcises (DR with Tough Skin)?
Also, do you have to attempt an active defense to use this technique or can you use it regardless of whether you used an active defense? In particular, do you have to be able to attempt an active defense to use this technique? It doesn't say so in the techniques description but that would mean you could use it even if you took an All-Out Attack maneuver.
3) In Low-Tech there is an Optional Rule for Blunt Trauma and Edged Weapons (LT102). The rule is that, for cutting attacks, if the attack fails to penetrate twice the value of the defenders DR then the penetrating damage is Crushing instead of cutting. I was planning to use this rule in the game, but does that mean that you can effectively Roll with Blow against Cutting Attacks? If so how would you handle that?
Would you:
A) make the player wait until they found out if the penetrating damage was going to be cutting and crushing before they used Roll with Blow?
(in this model an attack against a character with 3 DR must deal 7 or more damage [more then twice the 3 DR] for the penetrating damage to be considered cutting, else-wise it's crushing. If the attack did 6 or less damage then the defender could Roll with Blow to half the damage but double knock back, taking no damage but likely getting knocked back. While if the attack did 7 or more damage the penetrating damage is cutting and you cannot roll with it.)
B) allow the player to make the Roll with Blow check and get it's benefits before determining whether penetrating damage was sufficient to make the damage type Cutting instead of crushing?
(in this model a character with at least 1 DR from armor and the Roll with Blow technique could use it to half cutting damage from DR before applying armor, and the rule for Blunt Trauma and Edged weapons would apply normally from that point on.)
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