Affichage des articles dont le libellé est Running Jump distance and Jumping dodge and retreat?. Afficher tous les articles
Affichage des articles dont le libellé est Running Jump distance and Jumping dodge and retreat?. Afficher tous les articles

Running Jump distance and Jumping dodge and retreat?

mercredi 8 avril 2015

Recently in the Ultra-Tech campaign I've been playing my character got his hands on a Ranger Exoskeleton. I spent some time figuring out my jump ranges with the Super Jump 2 that the exoskeleton grants, and I realized that I want to jump all the time ever. This led me to two questions about the jump rules:



1. Is a running/sprinting jump considered a "prepared" jump? Do you get both avoid the halving of distance and gain an increased effective move, or is it one or the other?



2. As part of a dodge and retreat could I opt to do an unprepared jump instead of simply taking a step? Would I need to make a Jump roll to do so?

Running Jump distance and Jumping dodge and retreat?

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