Running Jump distance and Jumping dodge and retreat?

mercredi 8 avril 2015

Recently in the Ultra-Tech campaign I've been playing my character got his hands on a Ranger Exoskeleton. I spent some time figuring out my jump ranges with the Super Jump 2 that the exoskeleton grants, and I realized that I want to jump all the time ever. This led me to two questions about the jump rules:



1. Is a running/sprinting jump considered a "prepared" jump? Do you get both avoid the halving of distance and gain an increased effective move, or is it one or the other?



2. As part of a dodge and retreat could I opt to do an unprepared jump instead of simply taking a step? Would I need to make a Jump roll to do so?

Running Jump distance and Jumping dodge and retreat?

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