GURPS Hooligans

jeudi 30 avril 2015

Hi guys

A friend of mine just started a campaign in which the PCs become Hooligans through a chain of unfortunate accidents. The campaign is TL8 and plays in our hometown of Solothurn, Switzerland. It is very much a silly campaign.

I would love to get your feedback for the template I made. The attributes are high and unsuitable for a realistic campaign. That was a requirement the GM gave me but it could easily be modified if you wanted to use the template for a more realistic campaign. I am interested to hear what you think about the Advantages, Disadvantages and Skills I picked and if you had any additions.

The Advantages listed are purely combat oriented. Social traits can be added later in the campaign and are therefore not listed.

Please note that in the secondary skills, the first pick you must make are the skill you can use DURING a match to support your team. The second pick you must make are the skills you can use IN BETWEEN matches to intimidate the next opponent or support your team.

Also, we use PK's Houserule about Per and Will (So it does not raise with IQ...)

Hooligan [170]
A young person, doing noisy and violent things as part of a gang or crew.

Attributes: ST 12 [20]; DX 12 [40]; IQ 12 [40]; HT 12 [20]

Secondary Characteristics: Damage 1d-1/1d+2; BL 29 lbs; HP 12 [0]; Will 12 [10]; Per 12 [10]; FP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]

Advantages: Spend 15 points on the following advantages: Ambidexterity [5], Basic Move 1, 2 or 3 [5/level], Combat Reflexes [15], Daredevil [15], Flexibility [5] or Double-Jointed [15], Enhanced Dodge 1 [15], Enhanced Parry (bare hands) 1 [5], Fearlessness 1 or 2 [2/level], Fit [5] or Very Fit [15], Hard to Kill 1 or 2 [2/level], Hard to Subdue 1 or 2 [2/level], High Pain Threshold [10], Luck [15], Peripheral Vision [15], Rapid Healing [5] or Very Rapid Healing [15], Recovery [10], Serendipity [15]

Disadvantages: Sense of Duty (FC Solothurn) [-10] and Code of Honor (Hooligans) [-5] • A further -15 points chosen from among Appearance (Ugly) [-8], Appearance (Unattractive) [-4], Bad Temper [-10], Berserk [-10], Bloodlust [-10*], Bully [-10*], Compulsive Carousing [-5*], Fanaticism (FC Solothurn) [-15], Gullibility [-10*], Impulsiveness [-10*], Odious Personal Habit (Ultrafan) [-5], Overconfidence [-5*] Sense of Duty (Crew) [-5] or similar, appropriate disadvantages.

Primary Skills: One of Brawling (E) DX+3 [8]; Boxing (A) DX+2 [8]; or Karate (H) DX+1 [8]. • One of Wrestling (A) DX+2 [8], Sumo Wrestling (A) DX+2 [8]; or Judo (H) DX+1 [8].

Secondary Skills: Savoir-Faire (Hooligans) (E) IQ+1 [2] • One of Carousing, Singing (E) HT+1 [2]; Dancing, Sports (Soccer) (A) DX [2]; Performance, Public Speaking, (A) IQ [2]; Musical Instrument (Drums or Trumpet) (H) IQ-1 [2]. • One of Makeup/TL8, Sewing/TL8 (E) IQ+1 [2]; Poetry, Propaganda/TL8, Writing (A) IQ [2]; Artist(Calligraphy or Painting), Musical Composition (H) IQ-1 [2].

Background Skills: Computer Operation/TL8 (E) IQ [1]; Driving (Automobile or Motorcycle) (A) DX-1 [1]; Heraldry (Hooligans) (A) IQ-1 [1] • 20 points in non-combat skills related to your profession and your hobbies.

So, what do you think?

Cheers

Onkl
GURPS Hooligans

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