So I was thinking about how a world would recover from the Long Night.
Part of it would be building up the local economy and then Tech Level to be able to support building space and star ships.
But then the questions is what space ships (non-jump), and then star ships (jump capable) are built first?
Does a world build first exploratory scout space ships to explore the home system, then belter and merchant ships, then rescue and small military ships, then liners, then larger military ships, and then larger cargo ships?
Is the same cycle appropriate for a world sending out star (jump) ships to the nearby systems?
How big do you think the first scout star ships should be?
How big do you think the first merchant star ships should be?
-Dan
Recovering from the Long Night
Part of it would be building up the local economy and then Tech Level to be able to support building space and star ships.
But then the questions is what space ships (non-jump), and then star ships (jump capable) are built first?
Does a world build first exploratory scout space ships to explore the home system, then belter and merchant ships, then rescue and small military ships, then liners, then larger military ships, and then larger cargo ships?
Is the same cycle appropriate for a world sending out star (jump) ships to the nearby systems?
How big do you think the first scout star ships should be?
How big do you think the first merchant star ships should be?
-Dan
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