So I plan on GMing again and I'm thinking of planning to explore at a very high ultratech level campaign, but with all the gizmos and such, it seem almost every solution can be sloved unless the opponents is also TL11-12.
Also examples of fiction that set in TL11-12.
I plan on divergent of TL7+4-7+5 of "spiritpunk", where spiritual engery was an answer to the environment problems caused by TL7.
How to make TL11-12 challenging?
Also examples of fiction that set in TL11-12.
I plan on divergent of TL7+4-7+5 of "spiritpunk", where spiritual engery was an answer to the environment problems caused by TL7.
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