Affichage des articles dont le libellé est Tactical Shooting vs. Protected Hearing. Afficher tous les articles
Affichage des articles dont le libellé est Tactical Shooting vs. Protected Hearing. Afficher tous les articles

Tactical Shooting vs. Protected Hearing

mardi 31 mars 2015

Greetings, all!



I was looking for effects of loud noises, found one, but am now puzzled by the contradiction between the way rules work:


Quote:








Originally Posted by B78, Protected Sense

One of your ranged senses is pro-

tected against overload. It rapidly

adapts to the most intense of stimuli,

allowing you to function normally

after a maximum of two seconds of

impairment
. You will never suffer per-

manent damage to that sense as a

result of excessive sensory input, and

you get +5 to rolls to resist temporary

damage and Sense-Based attacks tar-

geting that sense
.




Seems solid? Yep. But then I read Tactical Shooting:




Quote:








Originally Posted by TSh34

Apply -4 to Hearing rolls after gunshots outdoors, or -5 if

inside a building or vehicle, unless suppressors were used.

This applies to everybody nearby, including shooter, target,

and bystanders.

[notice it doesn't list the resistance roll against this affliction]

The hearing impairment lasts for (20-HT)

minutes, minimum one minute. After that, roll vs. HT every

second to recover. A critical failure on the first try means the

shooter has acquired permanent Hard of Hearing (p. B138)!

Robust Hearing (p. 40) reduces Hearing penalties by -1 and

gives +1 to the HT roll. Protected Hearing – e.g., from ear pro-

tection (High-Tech, p. 70) – gives +5 to the recovery roll and

prevents permanent loss completely.




So, the effect of Protected Hearing is

  • Reduction of impairment duration to a flat 2 seconds.

  • A +5 to resist temporary hearing-impairment effects.

  • You never suffer permanent impairment.


Conversely, the effect in TSh is unGURPSy:

  • Not only does it have a cosmic-ish effect of ignoring HT rolls, but it also sidesteps the Protected Sense ability to resist hearing-impairing.

  • It sidesteps the reduction of temporary impairments' duration.


Simply put, with TSh mechanics, Protected Hearing isn't. What gives? Seems like either Protected Hearing needs to be reduced in price to 2 points at most, or Tactical Shooting needs a minor revision similar to the Powers: Enhanced Senses one we had recently.



Thanks in advance!

Tactical Shooting vs. Protected Hearing

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