[WWII/TS/Covert Ops/Weird War II] Götterdämmerung on Walpurgisnacht

mardi 31 mars 2015

For years, I've wanted to run a one-shot scenario or a short campaign between the 20th and 30th of April, set in a ruined Berlin with the PCs taking on the roles of SOE/OSS agents on the hunt for something terribly mysterious that mustn't fall into the hands of the Russians.



I'm starting preparations for a game like that now and I would like to get input from the Hive Mind on some vital aspects.



The McGuffin could be almost anything. The Spear of Longinus is traditional, the Amber Room is a lot cooler, albeit somewhat difficult to log around, and reading the right kind of literature ought to give me dozens of other good ideas.



More to the point, however, what is a plausible way to get a party of Western covert operatives into Berlin just ahead of the Russians?



What is a plausible way for them to be extracted?



What are good sources for the situation in Berlin in April 1945?



What might a team of up to a dozen agents expect to meet in the way of opposition on the way to Berlin or on the streets?



Assuming that they try to infiltrate as German soldiers, wounded or fleeing, how much remained of any coherent security? Officers who knew where any units were supposed to be?



Any other helpful suggestions are appreciated.

[WWII/TS/Covert Ops/Weird War II] Götterdämmerung on Walpurgisnacht

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