Hey Folks,
I am looking at having a DF game set in the far North, and it makes sense to have some Arctic Races, including Arctic Elves. So I need to come up with a template. I have lots of options when it comes to advantages that make sense, but two main ones are shown below. Any thoughts on which might be better in play? Or if a different option of advantages is suggested?
Thanks.
-Dan
Arctic Elf
20 points
Choice Professions: Scout, Thief, Wizard.
Marginal Professions: None.
Arctic elves dwell in the land of ice and snow, with the midnight sun, and where the cold winds blow (or something like that). They are reclusive and famed for …
While fine-featured, they aren’t exactly attractive. Maybe it’s the bluish skin and hair.
Attribute Modifiers: ST-1 [-10]; DX+1 [20].
Advantages: Magery 0 [5]; Option?.
Perks: Elven Gear [1].
Disadvantages: Loner (12) [-5]; Sense of Duty (Nature) [-15].
Features: Snow-white or blue-white skin and hair.
Option 1:
Acute Vision 1 [2];
Night Vision 5 [5];
Protected Vision (Snow Glare) [1];
Talent (Arctic Guardian) 1 [5];
Temperature Tolerance (Cold) [1];
Terrain Adaptation (Ice) [5];
Terrain Adaptation (Snow) [5];
Option 2:
Infravision [10];
Protected Vision (Snow Glare) [1];
Sure-Footed (Ice) [1];
Sure-Footed (Snow) [1];
Talent (Arctic Guardian) 1 [5];
Telescopic Vision 1 [5].
Temperature Tolerance (Cold) [1];
Option 3:
Some combination of advantages worth 24 points.
Arctic Guardian: You’re the product of eons of selective breeding
for the task of sneaking around in the snow, peppering litterers
with arrows. This Talent adds to Bow, Camouflage, Fast-
Draw (Arrow), Stealth, and Survival (Arctic). Only elves can
have it. Reaction bonus: polar bears, faeries, and seals. 5
points/level.
I am looking at having a DF game set in the far North, and it makes sense to have some Arctic Races, including Arctic Elves. So I need to come up with a template. I have lots of options when it comes to advantages that make sense, but two main ones are shown below. Any thoughts on which might be better in play? Or if a different option of advantages is suggested?
Thanks.
-Dan
Arctic Elf
20 points
Choice Professions: Scout, Thief, Wizard.
Marginal Professions: None.
Arctic elves dwell in the land of ice and snow, with the midnight sun, and where the cold winds blow (or something like that). They are reclusive and famed for …
While fine-featured, they aren’t exactly attractive. Maybe it’s the bluish skin and hair.
Attribute Modifiers: ST-1 [-10]; DX+1 [20].
Advantages: Magery 0 [5]; Option?.
Perks: Elven Gear [1].
Disadvantages: Loner (12) [-5]; Sense of Duty (Nature) [-15].
Features: Snow-white or blue-white skin and hair.
Option 1:
Acute Vision 1 [2];
Night Vision 5 [5];
Protected Vision (Snow Glare) [1];
Talent (Arctic Guardian) 1 [5];
Temperature Tolerance (Cold) [1];
Terrain Adaptation (Ice) [5];
Terrain Adaptation (Snow) [5];
Option 2:
Infravision [10];
Protected Vision (Snow Glare) [1];
Sure-Footed (Ice) [1];
Sure-Footed (Snow) [1];
Talent (Arctic Guardian) 1 [5];
Telescopic Vision 1 [5].
Temperature Tolerance (Cold) [1];
Option 3:
Some combination of advantages worth 24 points.
Arctic Guardian: You’re the product of eons of selective breeding
for the task of sneaking around in the snow, peppering litterers
with arrows. This Talent adds to Bow, Camouflage, Fast-
Draw (Arrow), Stealth, and Survival (Arctic). Only elves can
have it. Reaction bonus: polar bears, faeries, and seals. 5
points/level.
[DF] Arctic Elf Template
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