Hey Folks,
I am looking at having a DF game set in the far North, and it makes sense to have some Arctic Races, including Arctic Elves. So I need to come up with a template. I have lots of options when it comes to advantages that make sense, but two main ones are shown below. Any thoughts on which might be better in play? Or if a different option of advantages is suggested?
Thanks.
-Dan
Arctic Elf
20 points
Choice Professions: Scout, Thief, Wizard.
Marginal Professions: None.
Arctic elves dwell in the land of ice and snow, with the midnight sun, and where the cold winds blow (or something like that). They are reclusive and famed for
While fine-featured, they arent exactly attractive. Maybe its the bluish skin and hair.
Attribute Modifiers: ST-1 [-10]; DX+1 [20].
Advantages: Magery 0 [5]; Option?.
Perks: Elven Gear [1].
Disadvantages: Loner (12) [-5]; Sense of Duty (Nature) [-15].
Features: Snow-white or blue-white skin and hair.
Option 1:
Acute Vision 1 [2];
Night Vision 5 [5];
Protected Vision (Snow Glare) [1];
Talent (Arctic Guardian) 1 [5];
Temperature Tolerance (Cold) [1];
Terrain Adaptation (Ice) [5];
Terrain Adaptation (Snow) [5];
Option 2:
Infravision [10];
Protected Vision (Snow Glare) [1];
Sure-Footed (Ice) [1];
Sure-Footed (Snow) [1];
Talent (Arctic Guardian) 1 [5];
Telescopic Vision 1 [5].
Temperature Tolerance (Cold) [1];
Option 3:
Some combination of advantages worth 24 points.
Arctic Guardian: Youre the product of eons of selective breeding
for the task of sneaking around in the snow, peppering litterers
with arrows. This Talent adds to Bow, Camouflage, Fast-
Draw (Arrow), Stealth, and Survival (Arctic). Only elves can
have it. Reaction bonus: polar bears, faeries, and seals. 5
points/level.
I am looking at having a DF game set in the far North, and it makes sense to have some Arctic Races, including Arctic Elves. So I need to come up with a template. I have lots of options when it comes to advantages that make sense, but two main ones are shown below. Any thoughts on which might be better in play? Or if a different option of advantages is suggested?
Thanks.
-Dan
Arctic Elf
20 points
Choice Professions: Scout, Thief, Wizard.
Marginal Professions: None.
Arctic elves dwell in the land of ice and snow, with the midnight sun, and where the cold winds blow (or something like that). They are reclusive and famed for
While fine-featured, they arent exactly attractive. Maybe its the bluish skin and hair.
Attribute Modifiers: ST-1 [-10]; DX+1 [20].
Advantages: Magery 0 [5]; Option?.
Perks: Elven Gear [1].
Disadvantages: Loner (12) [-5]; Sense of Duty (Nature) [-15].
Features: Snow-white or blue-white skin and hair.
Option 1:
Acute Vision 1 [2];
Night Vision 5 [5];
Protected Vision (Snow Glare) [1];
Talent (Arctic Guardian) 1 [5];
Temperature Tolerance (Cold) [1];
Terrain Adaptation (Ice) [5];
Terrain Adaptation (Snow) [5];
Option 2:
Infravision [10];
Protected Vision (Snow Glare) [1];
Sure-Footed (Ice) [1];
Sure-Footed (Snow) [1];
Talent (Arctic Guardian) 1 [5];
Telescopic Vision 1 [5].
Temperature Tolerance (Cold) [1];
Option 3:
Some combination of advantages worth 24 points.
Arctic Guardian: Youre the product of eons of selective breeding
for the task of sneaking around in the snow, peppering litterers
with arrows. This Talent adds to Bow, Camouflage, Fast-
Draw (Arrow), Stealth, and Survival (Arctic). Only elves can
have it. Reaction bonus: polar bears, faeries, and seals. 5
points/level.
[DF] Arctic Elf Template
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