Damaging the attacker's weapon

dimanche 22 mars 2015

In the Swedish RPG Drakar och Demoner there was a funny rule - you declared whether you were going to parry before you knew whether the attack hit or not. If the parry succeeded and the attack failed, the attacker's weapon took damage. It would be easy to implement in GURPS, but does that seem reasonable?

Damaging the attacker's weapon

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