So, I recently played a little browser game called http://ift.tt/1FMdCCc, which I play again now and then because I find it charming and atmospheric. After I played it, I began to wonder how I could model these particular dragons in GURPS.
As you can imagine, I have had the most problems with modeling the more exotic breath powers there, namely the Healing and Plant-Growth breaths. First of all, here's a quick draft of the Healing breath for an adolescent dragon:
Healing (Cone, 1 yards, +60%; Magical, -10%; Cosmic; No Die Roll Required +100%; Ranged, +40%; Reduced Fatigue Cost 20, +400%; Reduced Range, X1/10, -30%; Xenohealing, All Animate Matter, +100%) [228]
That's how close I came to model it accurately to affect "living" creatures, I think. And it's still able to create zombies out of corpses! I imagine that I'll need GURPS Zombies to model that accurately. Or is there something I'm doing wrong? After all, the breath power for a standard firebreathing adolescent came in at a mere 12 points. And I have no idea how to model the Plant-Growth breath...
Help, please?
As you can imagine, I have had the most problems with modeling the more exotic breath powers there, namely the Healing and Plant-Growth breaths. First of all, here's a quick draft of the Healing breath for an adolescent dragon:
Healing (Cone, 1 yards, +60%; Magical, -10%; Cosmic; No Die Roll Required +100%; Ranged, +40%; Reduced Fatigue Cost 20, +400%; Reduced Range, X1/10, -30%; Xenohealing, All Animate Matter, +100%) [228]
That's how close I came to model it accurately to affect "living" creatures, I think. And it's still able to create zombies out of corpses! I imagine that I'll need GURPS Zombies to model that accurately. Or is there something I'm doing wrong? After all, the breath power for a standard firebreathing adolescent came in at a mere 12 points. And I have no idea how to model the Plant-Growth breath...
Help, please?
Exotic Dragon Breath Powers
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