So I've got this speedster, Ground Move 640. That's slower than the typical muzzle velocity of an M16 or an AK47, but faster than a typical 9mm. So, suppose I'm near somebody who fires. I can certainly understand that if I don't have a move available I can't do anything, so let's suppose that I've Waited. Can I chase down the bullet? When I do, can I safely pluck it out of the air without a parry roll, or chance of damaging my hand?
High Tech mainly says to ignore flight time for small-arms fire, but now we're in a situation where it plausibly matters -- it gives 500 yards per second as a rule of thumb, but if you know muzzle velocity it's just as easy to work out flight times. So I might even be able to intercept a bullet a round later, if it's taking that long. Has anyone else worked with a situation like this? I'd be interested in a reasonable model for how chasing and grabbing bullets might work. Ditto much slower projectiles, as well.
I have: ETS, ATR 1, Extra Attack, Parry Missile Weapons as a trained skill, and Enhanced Move (Ground) (Cosmic, Instantaneous acceleration, among other less relevant modifiers). My hand is armored (Reflex).
High Tech mainly says to ignore flight time for small-arms fire, but now we're in a situation where it plausibly matters -- it gives 500 yards per second as a rule of thumb, but if you know muzzle velocity it's just as easy to work out flight times. So I might even be able to intercept a bullet a round later, if it's taking that long. Has anyone else worked with a situation like this? I'd be interested in a reasonable model for how chasing and grabbing bullets might work. Ditto much slower projectiles, as well.
I have: ETS, ATR 1, Extra Attack, Parry Missile Weapons as a trained skill, and Enhanced Move (Ground) (Cosmic, Instantaneous acceleration, among other less relevant modifiers). My hand is armored (Reflex).
Racing the Bullet
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