Racing the Bullet

dimanche 22 mars 2015

So I've got this speedster, Ground Move 640. That's slower than the typical muzzle velocity of an M16 or an AK47, but faster than a typical 9mm. So, suppose I'm near somebody who fires. I can certainly understand that if I don't have a move available I can't do anything, so let's suppose that I've Waited. Can I chase down the bullet? When I do, can I safely pluck it out of the air without a parry roll, or chance of damaging my hand?



High Tech mainly says to ignore flight time for small-arms fire, but now we're in a situation where it plausibly matters -- it gives 500 yards per second as a rule of thumb, but if you know muzzle velocity it's just as easy to work out flight times. So I might even be able to intercept a bullet a round later, if it's taking that long. Has anyone else worked with a situation like this? I'd be interested in a reasonable model for how chasing and grabbing bullets might work. Ditto much slower projectiles, as well.



I have: ETS, ATR 1, Extra Attack, Parry Missile Weapons as a trained skill, and Enhanced Move (Ground) (Cosmic, Instantaneous acceleration, among other less relevant modifiers). My hand is armored (Reflex).

Racing the Bullet

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