The following is a pitch for a (probably) crazy idea I had during my daily meditation in worship of Kromm.
GURPS is great. I don't think I need to convince anyone here of that fact. One of the reasons why GURPS is great is that it's a Rule 0 game, so if you find anything to be a particular problem you can just tweak it. Which is good, because there are quite a few tweaks that can be made.
How I know?
Good question me. Well, mainly because I spent most of my available time yesterday sorting through the following threads:
What do YOU want changed
[Speculation] GURPS 4.5e
Just to be clear, I absolutely don't think GURPS needs a revision. It handles the vast majority of situations fine. However, the tweaks suggested in those threads got me wondering...
Due to it being a Generic, Universal, RolePlaying System, GURPS encourages intelligence and creativity, thus drawing a creative and intelligent fan-base. The sort of people who are not afraid to roll their sleeves up, grab the metaphorical scalpel, and start digging around in the inner workings of a problematic rule-set.
For evidence of this you may look no further than these hallowed forums, as well as the multitude of GURPS blogs, websites, and Pyramid articles that suffuse the universe.
Wouldn't it be great to have one place where all the different house-rules and tweaks relating to a certain issue, then invite the good people of the forum to analyse them, dissect them, contribute their own ideas, and (hopefully), stitch it all back together into something that works well?
I sure think so. That's the idea behind Tweak of the Week, every week I'll put up a post about a certain area of consternation, containing all the material relating to the problem that I can track down. Then encourage others to point out anything I've missed, and try and come up with a solution that takes the best of the material presented, making something truly wonderful.
That's all well and good, I hear you cry, but what subjects do you intend to cover? Well, that question is nicely answered by this great big list of subjects I've compiled from the aforementioned threads, miscellaneous others, and my own thoughts:
A lot of these are already answered in supplements, Pyramid articles, forum threads, blog posts, etc. But as previously mentioned, it's hard to track everything down sometimes.
So, does this sound like a useful resource? Does it sound like something you'd be happy to contribute to? If yes, do you agree with my list of subjects? Do you think some should be combined, other separated out, more added, others removed? If so, why? Do you agree with the order I've suggested?
More than anything I want to say that this isn't a criticism of all the hard work the developers have put in to make GURPS a great system. But nothing's perfect, and the ideal system will always be subjective. I'd really like to hear a developer's viewpoint on whether this is okay.
GURPS is great. I don't think I need to convince anyone here of that fact. One of the reasons why GURPS is great is that it's a Rule 0 game, so if you find anything to be a particular problem you can just tweak it. Which is good, because there are quite a few tweaks that can be made.
How I know?
Good question me. Well, mainly because I spent most of my available time yesterday sorting through the following threads:
What do YOU want changed
[Speculation] GURPS 4.5e
Just to be clear, I absolutely don't think GURPS needs a revision. It handles the vast majority of situations fine. However, the tweaks suggested in those threads got me wondering...
Due to it being a Generic, Universal, RolePlaying System, GURPS encourages intelligence and creativity, thus drawing a creative and intelligent fan-base. The sort of people who are not afraid to roll their sleeves up, grab the metaphorical scalpel, and start digging around in the inner workings of a problematic rule-set.
For evidence of this you may look no further than these hallowed forums, as well as the multitude of GURPS blogs, websites, and Pyramid articles that suffuse the universe.
Wouldn't it be great to have one place where all the different house-rules and tweaks relating to a certain issue, then invite the good people of the forum to analyse them, dissect them, contribute their own ideas, and (hopefully), stitch it all back together into something that works well?
I sure think so. That's the idea behind Tweak of the Week, every week I'll put up a post about a certain area of consternation, containing all the material relating to the problem that I can track down. Then encourage others to point out anything I've missed, and try and come up with a solution that takes the best of the material presented, making something truly wonderful.
That's all well and good, I hear you cry, but what subjects do you intend to cover? Well, that question is nicely answered by this great big list of subjects I've compiled from the aforementioned threads, miscellaneous others, and my own thoughts:
Quote:
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A lot of these are already answered in supplements, Pyramid articles, forum threads, blog posts, etc. But as previously mentioned, it's hard to track everything down sometimes.
So, does this sound like a useful resource? Does it sound like something you'd be happy to contribute to? If yes, do you agree with my list of subjects? Do you think some should be combined, other separated out, more added, others removed? If so, why? Do you agree with the order I've suggested?
More than anything I want to say that this isn't a criticism of all the hard work the developers have put in to make GURPS a great system. But nothing's perfect, and the ideal system will always be subjective. I'd really like to hear a developer's viewpoint on whether this is okay.
Tweak of the Week (#0): Introduction and Gauging Interest
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