Hi Folks,
In the GURPS ULTRATECH data file I have, it lists all of the Bionics and Brain implants as Advantages.
If I wanted to create a file that listed the bionics and brain implants as "equipment" that gave the "advantages" of the equipment with a cost, legality class, etc - how would I go about doing that?
For instance, if you could show what Acclerated Reflexes would look like as "equipment" that gives the same advantages as it does under the "advantages" table, I'd appreciate it.
Of course, if it can't be done, how would I link it so that equipment has to e purchased in order to gain the advantage (much like the Weapon Master Advantage requires that the sword be purchased and modified with _Weapon Master.
I'm looking for ways to go back to where buying equipment grants advantages without having to pay character points to gain them.
My general "style" as GM when running a cyberpunk campaign is that equipment purchased with character points doesn't require that the character buy it with money, and after the start of play, the character spends down time recovering from operations and undergoes surgery with an NPC's skill roll being rolled to determine success/failure of the operations.
As a consequence, I'd like to have both options available where the equipment is listed as equipment, and as advantages/disadvantages.
Thanks,
Hal
In the GURPS ULTRATECH data file I have, it lists all of the Bionics and Brain implants as Advantages.
If I wanted to create a file that listed the bionics and brain implants as "equipment" that gave the "advantages" of the equipment with a cost, legality class, etc - how would I go about doing that?
For instance, if you could show what Acclerated Reflexes would look like as "equipment" that gives the same advantages as it does under the "advantages" table, I'd appreciate it.
Of course, if it can't be done, how would I link it so that equipment has to e purchased in order to gain the advantage (much like the Weapon Master Advantage requires that the sword be purchased and modified with _Weapon Master.
I'm looking for ways to go back to where buying equipment grants advantages without having to pay character points to gain them.
My general "style" as GM when running a cyberpunk campaign is that equipment purchased with character points doesn't require that the character buy it with money, and after the start of play, the character spends down time recovering from operations and undergoes surgery with an NPC's skill roll being rolled to determine success/failure of the operations.
As a consequence, I'd like to have both options available where the equipment is listed as equipment, and as advantages/disadvantages.
Thanks,
Hal
Cyberpunk Equipment
0 commentaires:
Enregistrer un commentaire