Translating Cyberpunk Bionics to GUPRS 4e

mardi 17 mars 2015

Hello Folks,

In looking at GURPS CLASSIC ULTRATECH and GURPS CLASSIC ULTRATECH 2, as well as GURPS CLASSIC CYBERPUNK, there are certain Bionic implants that are either advantageous or disadvantageous overall. When looking to convert these from the classic era of GURPS to GURPS 4e, I was trying to get a feel for some of the "disadvantages" listed.



For instance, in GURPS CLASSIC ULTRATECH, it lists a Cortex bomb as being worth -15 points.



Its closest analog in GURPS ULTRATECH (for GURPS 4e) is a Bomb Implant (page UT 210). All it lists is that it might be classified as an involuntary Duty, which by itself, doesn't really say much. When you look at GURPS CHARACTERS page 134, it lists duty as by activation number, along with Hazardous and Involuntary Duty modifiers against the activation number.



So how would one classify the fact that one is extremely hazardous with the implant (can kill) versus involuntary duty (the bomb is there to make you behavior or else) versus free will in which someone is likely to let you live unless you decide to disobey them. That doesn't seem to be an "activation level" issue - making it hard to price the involuntary hazardous duty.



Original value for the cortex bomb was -15. New Value should probably be close to that. Closest that I can get to this is Fairly Often, 9 or less, with Hazardous and Involuntary duty.



Does that make sense?

Translating Cyberpunk Bionics to GUPRS 4e

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