[RPM] Making a Golem

samedi 14 mars 2015

I'm making a new character, as my previous died, and one of my ideas was a sort of golemancer/maker of constructs. Myself and a couple others from my group have been trying to figure out how to make it work in PRM (i.e. a ritual and its costs).



My first idea was to take the Clay Golem template from Magic pg. 59 and reverse engineer it to figure out the cost in RPM. However, I must have done something wrong or simply picked the most expensive way to go about it, as my energy cost for creating the Golem out of thin-air is 1206, something my character couldn't do without moderate shenanigans. And neither myself nor the GM wants shenanigans.



I've though about separating the ritual in two, which actually makes it doable but doesn't address the fact it's really, really expensive still.



Something tells me I'm just being a blockhead and my methodology is just wrong, and I've yet to find anything in the forums that helps get me in the right direction. I'm going to continue looking, but I figure if I make a post, someone who knows more than I might be able to step in and give some advice or point me in the right direction.



For completeness' sake, I do have 270 points to work with (we started the game with 175 points, not including a "be reasonable" disadvantage limit). The setting is mostly typical Fantasy, albeit less power/overt power than a standard D&D game. On top of that, magic items are limited/rare, otherwise I might have probably just tried to brute force it with an item.



With any luck it's something doable at this power level, and any help with ideas or methodology is appreciated.

[RPM] Making a Golem

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