Ritual Path Magic, The Ritual Pathening

mardi 24 mars 2015

Hey guys! First post.

I've been running a Dungeon Fantasy game for a couple of my friends as a continuation of a suuuuper old D&D 4e game we had going. We mostly just used the core books at first, but after reading up on some of the rad stuff available for GURPS, we took a look at the alternate magic systems. We've been using core so far, but we really like the looks of the alternatives. The party composition so far is:

-A coleopteran wizard (Ritual Path Magic)

-A human cleric (Divine Favor)

-A human mystic swordsman (Imbuements)

-An elf bard (Ritual Path Magic)

-A human holy warrior (Divine Favor)

So now that introductions are out of the way, I'm wondering if anyone on the forum has run campaigns with Paths aside from the core 9? I'm thinking either core, the Winds of Magic from Warhammer Fantasy, or the five colors from Magic: The Gathering. How have your experiences with alternate paths of magic gone?

Ritual Path Magic, The Ritual Pathening

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