Over on RPG.net, there has developed a tradition where, on one's birthday, one can ask for creativity. For my particular birthday (April 3), I asked for autoduelling settings. (That thread is here in case anyone wants to go there).
Because I love strangeness, I included one of my own.
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I know I said it's my birthday, but you all get a present as well.
16. Road Knights
Did you ever see the movie A Knight's Tale? It's just like that, only with cars.
Welcome to the world of autojousting. This setting actually uses the full suite of Car Wars technology. Cars, vehicular armor, tires, power plants, weapons. Inexplicably, blacksmiths and armourers with hammers and anvils and medieval forges can build and repair all of these items. However, there are also wizards (using the "Magic In Car Wars" rules).
Outside of the cars, characters all carry swords, bows, pole-arms, etc.; those weapons all do their full damage to cars. They also wear medieval armor; mumble mumble something something metal body armor. (Vehicular armor is still the old school ablative plastic; metal vehicular armor is also available but it is expensive, and takes approximately 10 times longer to repair. These are medieval blacksmiths, after all...)
Towns will often have a mixture of medieval siege engines (catapults and ballistae) and emplaced modern weapons (machine guns, rocket launchers). Medieval weapons, as mentioned, all do full damage to vehicle armor and components.
Nemeses can include other jousters (knights, squires, etc.), bandits (on motorcycles), villainous lords, dragons (use those rules too), undead (and those). You can even create characters who are elves, dwarves, etc. (see this thread for stats).
(This setting is intended to be a little crazy, a little over the top, and completely inexplicable.)
Because I love strangeness, I included one of my own.
------------------------------------------------------------------------------
I know I said it's my birthday, but you all get a present as well.
16. Road Knights
Did you ever see the movie A Knight's Tale? It's just like that, only with cars.
Welcome to the world of autojousting. This setting actually uses the full suite of Car Wars technology. Cars, vehicular armor, tires, power plants, weapons. Inexplicably, blacksmiths and armourers with hammers and anvils and medieval forges can build and repair all of these items. However, there are also wizards (using the "Magic In Car Wars" rules).
Outside of the cars, characters all carry swords, bows, pole-arms, etc.; those weapons all do their full damage to cars. They also wear medieval armor; mumble mumble something something metal body armor. (Vehicular armor is still the old school ablative plastic; metal vehicular armor is also available but it is expensive, and takes approximately 10 times longer to repair. These are medieval blacksmiths, after all...)
Towns will often have a mixture of medieval siege engines (catapults and ballistae) and emplaced modern weapons (machine guns, rocket launchers). Medieval weapons, as mentioned, all do full damage to vehicle armor and components.
Nemeses can include other jousters (knights, squires, etc.), bandits (on motorcycles), villainous lords, dragons (use those rules too), undead (and those). You can even create characters who are elves, dwarves, etc. (see this thread for stats).
(This setting is intended to be a little crazy, a little over the top, and completely inexplicable.)
Because I love strangeness
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