If anything similar to this topic has been discussed before feel free to point away.
Our group tends to run a lot of high powered DF campaigns and as such we often need to introduce environmental challenges to make things interesting. Very soon, I will be having the PC's cross 10-15 yd long, 6" beams while under attack. Falling will be bad but probably not deadly (stench and spikes).
I came up with a homebrew mechanic for movement that is DX-N where N is the number of yards the PC wants to move on the beam up to their full move. I'm not quite sure how to penalize combat, both attacks and defenses though. I thought I would ask the forum for thoughts. Having to keep your center of gravity over the beam seems like the central restriction. I've got one PC who is invested in acrobatics and has perfect balance so this particular area is his time to shine.
This also happens to be a no-mana zone if that matters. Any thoughts would be welcomed!
Our group tends to run a lot of high powered DF campaigns and as such we often need to introduce environmental challenges to make things interesting. Very soon, I will be having the PC's cross 10-15 yd long, 6" beams while under attack. Falling will be bad but probably not deadly (stench and spikes).
I came up with a homebrew mechanic for movement that is DX-N where N is the number of yards the PC wants to move on the beam up to their full move. I'm not quite sure how to penalize combat, both attacks and defenses though. I thought I would ask the forum for thoughts. Having to keep your center of gravity over the beam seems like the central restriction. I've got one PC who is invested in acrobatics and has perfect balance so this particular area is his time to shine.
This also happens to be a no-mana zone if that matters. Any thoughts would be welcomed!
Combat on 6" beams
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