I was wondering how i can make some limitations for my build of the blink skill
Warp 100
Reliable (+10) +50%
Range limit (10 yards) -50%
Firstly, what is "hands must be free" worth, i.e the hand cant be tied or holding a weapon, and how would that change if it was bound to a specific hand like Blink is is the game (ie you have a sword hand and an "other" hand for spells/crossbows)
And also what would a "charge up required" do? I was thinking "Must take one turn preparation"
Another i wanted to work out is something like the "hyperjump" limitation, but over 10 yards. In game it says you dont technically teleport (i think) but just move very quickly. This would mean a super opponent or sheer luck could shoot you out of the sky while blinking across a gap.
I'm thinking of also taking "temporary disadvantage (while blinking) blind" would this make a difference?
Has anyone made a successful Blink ability?
Thanks for any help!
Warp 100
Reliable (+10) +50%
Range limit (10 yards) -50%
Firstly, what is "hands must be free" worth, i.e the hand cant be tied or holding a weapon, and how would that change if it was bound to a specific hand like Blink is is the game (ie you have a sword hand and an "other" hand for spells/crossbows)
And also what would a "charge up required" do? I was thinking "Must take one turn preparation"
Another i wanted to work out is something like the "hyperjump" limitation, but over 10 yards. In game it says you dont technically teleport (i think) but just move very quickly. This would mean a super opponent or sheer luck could shoot you out of the sky while blinking across a gap.
I'm thinking of also taking "temporary disadvantage (while blinking) blind" would this make a difference?
Has anyone made a successful Blink ability?
Thanks for any help!
Dishonored - Blink skill
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