How many languages?

mardi 14 avril 2015

Assuming a game in which language issues are intended to be a feature of the campaign (i.e., no campaign-wide monolinguism), how many languages would be appropriate to have?



This question kind of parallels the how many Cultural Familiarities question. The more there are, the better it highlights subtle differences, but the less playable it becomes. For a variety of odd reasons which have been explained elsewhere, ten CFs seems to be the "ideal" number (with things left open for oddball "alien" CFs in addition to that ten). I'm wondering if a similar set of number crunching has been done for languages.



While this is a general question, I am also specifically thinking in terms of a modern Earth setting. There's over 7000 languages ever, according to the ethnologue language database, and I'm not about to make players need to consider investing in all of them.

How many languages?

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