Hello all!
Here, I just wondered how to best reproduce XCOM Psi abilities in GURPS terms.
Let's start with the XCOM abilities:
Adept rank: Mindfray. A clash of will causing 5 points of damage to the target (regular civilians have 3) (only 1 HP in Long War), and making it hallucinate, causing it to have a -25 aim (good but not elite soldiers have 65), - 25 will (good but not elite soldiers have 40), and -3 mobility for 2 turns. Robotics enemies (but not cyborgs) are immune. Multiple Mindfray only stack the will penalty debuff. Success rate depends on the difference of will between the user and the target. I'm tempted to make it a Telepathic ability to cause 3 damage (to keep it balanced, a One Hit Kill may be too powerful) and give a -5 Dex and IQ penalty for 10 seconds (XCOM Turns are longer than 1 second). Requires a roll against will the Mindfray skill is a Will based attack and not an IQ or DX based one. Innate Attack with Linked Affliction, Psionic modifier, bypasses all DR (Cosmic), has a 10 seconds cooldown, and costs 1 FP. Only works on living being limitation.
Specialist:
Psi Inspiration: Gives +30 Will for 2 turns to soldiers within 3 tiles and to the user, cooldown 4 turns. Pretty straightforward: Affliction: Improves Will (+6), emanation (4 yards), discriminates between allies and enemies, lasts 10 seconds, cooldown 20 seconds, telepathic. Costs 1 FP. Psionic modifier.
Psi Panic: causes the target to panic (the same panic caused by losing a friendly soldier or getting injured). 2 turns cooldown. Will based affliction, if the targets loses the quick contest, consider it has failed a panic check by as much as his margin of failure. 10 seconds cooldown, psionic modifier.
Operative:
Telekinetic Field: Project a large telekinetic field that deflects attack aimed at those inside it. 4 turns cooldown. Emanation (30 yards), any ranged attack aimed at someone within the field is done at -8. Costs 1 FP, 20 second cooldown, Psionic.
Mind Control: Self explanatory and pretty straightforward. Will vs Will. Target is controlled for 9 seconds. 25 seconds cooldown, costs 1 FP, Psionic.
Did I do something wrong here?
Here, I just wondered how to best reproduce XCOM Psi abilities in GURPS terms.
Let's start with the XCOM abilities:
Adept rank: Mindfray. A clash of will causing 5 points of damage to the target (regular civilians have 3) (only 1 HP in Long War), and making it hallucinate, causing it to have a -25 aim (good but not elite soldiers have 65), - 25 will (good but not elite soldiers have 40), and -3 mobility for 2 turns. Robotics enemies (but not cyborgs) are immune. Multiple Mindfray only stack the will penalty debuff. Success rate depends on the difference of will between the user and the target. I'm tempted to make it a Telepathic ability to cause 3 damage (to keep it balanced, a One Hit Kill may be too powerful) and give a -5 Dex and IQ penalty for 10 seconds (XCOM Turns are longer than 1 second). Requires a roll against will the Mindfray skill is a Will based attack and not an IQ or DX based one. Innate Attack with Linked Affliction, Psionic modifier, bypasses all DR (Cosmic), has a 10 seconds cooldown, and costs 1 FP. Only works on living being limitation.
Specialist:
Psi Inspiration: Gives +30 Will for 2 turns to soldiers within 3 tiles and to the user, cooldown 4 turns. Pretty straightforward: Affliction: Improves Will (+6), emanation (4 yards), discriminates between allies and enemies, lasts 10 seconds, cooldown 20 seconds, telepathic. Costs 1 FP. Psionic modifier.
Psi Panic: causes the target to panic (the same panic caused by losing a friendly soldier or getting injured). 2 turns cooldown. Will based affliction, if the targets loses the quick contest, consider it has failed a panic check by as much as his margin of failure. 10 seconds cooldown, psionic modifier.
Operative:
Telekinetic Field: Project a large telekinetic field that deflects attack aimed at those inside it. 4 turns cooldown. Emanation (30 yards), any ranged attack aimed at someone within the field is done at -8. Costs 1 FP, 20 second cooldown, Psionic.
Mind Control: Self explanatory and pretty straightforward. Will vs Will. Target is controlled for 9 seconds. 25 seconds cooldown, costs 1 FP, Psionic.
Did I do something wrong here?
How to reproduce XCOM's psi abilities?
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