min/maxing mass combat armies

dimanche 5 avril 2015

My impression is that in general mass combat armies are intended to be built based on the forces the campaign would suggest for each side. Nevertheless, just to get a feel for the system, we've been trying the "take $200,000,000 at TL6, don't worry about maintenance and slog it out" approach.



So do y'all have any suggestions for how one might optimize a force built from scratch, at say TLs 2, 6, 7 and 10? My Veritechs have been faring poorly against massed infantry with satellites and tactical air defense; likewise for legions up against hunter-gatherers with a contingent of ogres and a single shaman. Starting to get the idea that the best approach is a large core of high-TS-per-$ infantry, a substantial wallop with a few class superiorities, and then pikemen and MANPADs to neutralize the rest. But what other approaches have you guys tried?



Relatedly, maybe someone's come up with a rule of thumb on a budget divisor that might balance out a TL advantage? Since each new TL doubles many troop TSs, but also introduces new troop types, my thought was that 3x budget or so per TL disadvantage might yield a rough equality.



Understood this is backwards from the usual way of setting up the forces, but it's made for some interesting battles - Patton vs. Sauron is next, ha. Thanks for your thoughts!

min/maxing mass combat armies

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