Hi,
I'm converting a D&D-style cleric to GURPS and for a change, I want to use Powers instead of Magic. He needs to have healbot abilities, so I'm looking at the Cure Affliction enhancement (p.51 Powers).
When I read this, it looks to me like you can cure any Disadvantage using this power? It gives an example of curing Blindness (for 2FP and -1 to IQ roll) in the description. That leads me to assume that you can cure One Leg or One Arm etc. So effectively this allow the user to heal any mutilation short of death.
I'm actually OK with that but it seems overpowered/cheap. Is my interpretation of this Enhancement correct?
I'm converting a D&D-style cleric to GURPS and for a change, I want to use Powers instead of Magic. He needs to have healbot abilities, so I'm looking at the Cure Affliction enhancement (p.51 Powers).
When I read this, it looks to me like you can cure any Disadvantage using this power? It gives an example of curing Blindness (for 2FP and -1 to IQ roll) in the description. That leads me to assume that you can cure One Leg or One Arm etc. So effectively this allow the user to heal any mutilation short of death.
I'm actually OK with that but it seems overpowered/cheap. Is my interpretation of this Enhancement correct?
confused about Enhancement: Cure Affliction
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