Hi guys
In my cinematic, post-apocalyptic campaign Endzeit my players have found a place not quite unlike "Rapture" known from the Computergame Bioshock. Now, the place I am talking about is not Rapture - but it was the last sanctuary those crazy german nazi scientists had after being cast out of Germany and then later on South-america.
This place is called "Die Wacht" (The watch, in the sense of guarding something) and was built for only one purpose: Getting Hitlers soul back from hell to our world.
"Die Wacht" is built completely submerged and is only reachable by submarine. It is a massive structure that is divided in one main area, the "Wacht" itself and five towers, even deeper under the sea. The towers should be themed somehow logical. One might be the engineering tower while another might be the living quarters…
"Die Wacht" is supposed to be a mega dungeon and as such, not all areas should be able to be reached from the start. The party's reason for going there is that one of theirs was killed. And they are desperatly looking for a way to return him to the living. I guess you see where I am going with this.
The plan is to have a reincarnated Hitler-Demon be the Endboss of the Megadungeon. I will not even model him now, as this is neither the object of this "delve" nor my intention to let my players have a go at him just yet. What I would love you to help me with is plain and simple ideas, what Encounters could there be? What opponents (I see them ranging from demons to undead nazis to bio-engineered aryan Übermenschen) could there be? What traps? The structure is TL9^ - but don't let that hold you back...
Nothing is too crazy for this specific location so if you have an idea and some time, please hack it into your keyboard and post it here.
It is much appreciated.
Cheers!
Onkl
In my cinematic, post-apocalyptic campaign Endzeit my players have found a place not quite unlike "Rapture" known from the Computergame Bioshock. Now, the place I am talking about is not Rapture - but it was the last sanctuary those crazy german nazi scientists had after being cast out of Germany and then later on South-america.
This place is called "Die Wacht" (The watch, in the sense of guarding something) and was built for only one purpose: Getting Hitlers soul back from hell to our world.
"Die Wacht" is built completely submerged and is only reachable by submarine. It is a massive structure that is divided in one main area, the "Wacht" itself and five towers, even deeper under the sea. The towers should be themed somehow logical. One might be the engineering tower while another might be the living quarters…
"Die Wacht" is supposed to be a mega dungeon and as such, not all areas should be able to be reached from the start. The party's reason for going there is that one of theirs was killed. And they are desperatly looking for a way to return him to the living. I guess you see where I am going with this.
The plan is to have a reincarnated Hitler-Demon be the Endboss of the Megadungeon. I will not even model him now, as this is neither the object of this "delve" nor my intention to let my players have a go at him just yet. What I would love you to help me with is plain and simple ideas, what Encounters could there be? What opponents (I see them ranging from demons to undead nazis to bio-engineered aryan Übermenschen) could there be? What traps? The structure is TL9^ - but don't let that hold you back...
Nothing is too crazy for this specific location so if you have an idea and some time, please hack it into your keyboard and post it here.
It is much appreciated.
Cheers!
Onkl
Die Wacht: Encounters, Opponents, Traps
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