How do you handle penetrating damage to spaceships? The rules about damage to hull sections leave me somewhat confused.
The rules mention that any damage over 50% of dHP will destory the system that was hit by the attack. In addition, one random system in that hull section will "suffer a damage result". How do you calculate this damage result? Do you roll damage again for the new system, or do you use leftover damage above the 50% required to destroy the first system? Does this process repeat when the damage was high enough to destroy the second system, or does the attack overpenetrate? Perhaps "suffer a damage result" mean that the second system is automatically disabled or destroyed. Can someone that have used the rules from Spaceships explain how hull damage is supposed to work.
The rules mention that any damage over 50% of dHP will destory the system that was hit by the attack. In addition, one random system in that hull section will "suffer a damage result". How do you calculate this damage result? Do you roll damage again for the new system, or do you use leftover damage above the 50% required to destroy the first system? Does this process repeat when the damage was high enough to destroy the second system, or does the attack overpenetrate? Perhaps "suffer a damage result" mean that the second system is automatically disabled or destroyed. Can someone that have used the rules from Spaceships explain how hull damage is supposed to work.
[Spaceships] Question about hull damage
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