Greetings, all!
My GM has some neat ideas, but they're hard to game-system-ise even for me. There's a race where a single person is normally made of 7 or more individuals. A single individual can result in an IQ8 personality, but it's like being a cripple; they form packs of at least 7, which increases IQ by 1 (to 9); each further ×7 increase in number grants +1 IQ. They gradually exchange things like skills, at something like ×4 the normal teaching rate. If a single individual within a pack dies, the pack still retains the personality etc., and seeks to replace the lost individual. It's only when pack size goes below 7 that things get nasty mentally (IQ loss).
I've seen Kromm offer this for a similar but non-identical question, and it seems to provide a good starting point, but not a complete answer. Individuals are generally considered identical, so Ally Group rules apply, and that means ×6 cost for 6-10 allies (plus the one that comes for free).
Specific difficulties:
NPCs don't pay points for Allies, but the point is that whichever one of the 7 to 11 is killed, the PC is de facto still alive, and the player can continue playing - and pack members can be gradually replenished by picking up youngsters or stray ones. In essence, the PC is the pack, and that makes issues of buying Allies difficult.
Anyone got any useful insights? Or maybe just insight-generating questions?
Thanks in advance!
My GM has some neat ideas, but they're hard to game-system-ise even for me. There's a race where a single person is normally made of 7 or more individuals. A single individual can result in an IQ8 personality, but it's like being a cripple; they form packs of at least 7, which increases IQ by 1 (to 9); each further ×7 increase in number grants +1 IQ. They gradually exchange things like skills, at something like ×4 the normal teaching rate. If a single individual within a pack dies, the pack still retains the personality etc., and seeks to replace the lost individual. It's only when pack size goes below 7 that things get nasty mentally (IQ loss).
I've seen Kromm offer this for a similar but non-identical question, and it seems to provide a good starting point, but not a complete answer. Individuals are generally considered identical, so Ally Group rules apply, and that means ×6 cost for 6-10 allies (plus the one that comes for free).
Specific difficulties:
NPCs don't pay points for Allies, but the point is that whichever one of the 7 to 11 is killed, the PC is de facto still alive, and the player can continue playing - and pack members can be gradually replenished by picking up youngsters or stray ones. In essence, the PC is the pack, and that makes issues of buying Allies difficult.
Anyone got any useful insights? Or maybe just insight-generating questions?
Thanks in advance!
Yet another mindshare build (please help)
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