Risky Tech

vendredi 27 février 2015

I'm trying to imagine a society with a strong preference for empirical science and a higher tolerance for risk in experimentation and technology (or perhaps generally). Essentially, a society willing to accept a Malf on cutting edge consumer goods. Maybe they're neophiles, atypically curious, or just don't mind troubleshooting their refrigerator as long as it makes salads most of the time.



It would seem to be the opposite of Safe Tech. I'm curious about the odd results and how it would be modeled in a GURPS TL.



Some impacts I can imagine:

Higher accident and death rates across all fields.

Medical experimentation on terminally ill patients (or depending on moral ideas, anyone).

More large scale science experiments.

"Troubleshooting Culture" including more continuing education

Depending on the legal system a, radically different consumer liability regime

Risky Tech

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