As a GM, I feel like fatigue is far less relevant than most other attributes. I can't think of a situation in which fatigue has been important in contributing to the story (disclaimer: I haven't played/GMed any games in which magic was important yet).
Experienced GMs and players: when do you use fatigue rules? How do you use them to build the gaming experience? When do you decide that they're not worth the complications?
How important are fatigue rules?
Experienced GMs and players: when do you use fatigue rules? How do you use them to build the gaming experience? When do you decide that they're not worth the complications?
0 commentaires:
Enregistrer un commentaire