For strart I did my share of rules diging and wirld building. And something is still bugging me about magic use in high fantasy, more so in low fantasy setting.
Example: Cost of healing potion is somewhat between $50 - 250, cost of Minor Healing spell is 4FP (1 hour+/-) I know pros a cons of both but the fact is that Healing potion is one time deal while you can easily heal 8 people per day. That makes the healing spell more than ten times more effective. Leaving room for healing potions only in absolute emergencies. There is no reason why healer should ask for less than a cost of healing potion. (law might regulate it)
Similar issues arise with many 1 time use magic items. (Not only GURPS, but other systems as well).
One way the items are realy cheap, so you can easily have them in backpack waiting for the right moment or they are realy expensive and most of they they ain't worth investing in them.
So I am wondering which one is it? Or is there some reasonable win win ground? The one who makes the items makes profit, merchant selling them makes profit and you still enjoy there use because they make your adventuring life easier.
This issue arise specialy when playing more sandbox games, were players need to think and plan for themselves. I guess DF suffers less because if they have too many Healing potions you simply give them place to use them...
World builder question: Is magic readily avaible or is it rare and expensive?
Example: Cost of healing potion is somewhat between $50 - 250, cost of Minor Healing spell is 4FP (1 hour+/-) I know pros a cons of both but the fact is that Healing potion is one time deal while you can easily heal 8 people per day. That makes the healing spell more than ten times more effective. Leaving room for healing potions only in absolute emergencies. There is no reason why healer should ask for less than a cost of healing potion. (law might regulate it)
Similar issues arise with many 1 time use magic items. (Not only GURPS, but other systems as well).
One way the items are realy cheap, so you can easily have them in backpack waiting for the right moment or they are realy expensive and most of they they ain't worth investing in them.
So I am wondering which one is it? Or is there some reasonable win win ground? The one who makes the items makes profit, merchant selling them makes profit and you still enjoy there use because they make your adventuring life easier.
This issue arise specialy when playing more sandbox games, were players need to think and plan for themselves. I guess DF suffers less because if they have too many Healing potions you simply give them place to use them...
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