Dark Souls Inspired Combat (Or Advanced and Optionals Rules for Combat)

mercredi 18 février 2015

A long time I think of opening a topic with this theme. Since I did not find anything like that, I'm here trying to bring the issue to discuss and we exchange some ideas.



Does anyone know Dark Souls and his gameplay?



Let's start from the beginning:



1 - You have your Health Bar, like most of the action RPGs. Ok.



2 - You have your Stamina Bar.



And here is where things start to get interesting: You use stamina for almost everything in the game: attack, defend, run, etc.



Do you want Attack? It will cost you stamina.

Do you want to Dodge? It will cost you stamina.

Do you want to run? It will cost you stamina.

Do you want to Block? It will probably cost you stamina.



Sounds simple, right? But it is not.



If you attack repeatedly, without stopping, you will run out of stamina. Without stamina, you will not be able to defend yourself and would be almost helpless.



That is, you need to think strategically each fight you enter.



I would like to emulate not only this kind of combat, as well as the "feeling" of the game.



In GURPS terms, it's very similar to the Action Points from Pyramid 3 - 44, Alternate GURPS II (page 7-11 at least).



Dark Souls is famous for its difficulty and dark background. Has anyone tried something similar in GURPS?

Dark Souls Inspired Combat (Or Advanced and Optionals Rules for Combat)

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