Super Battle Suit attempt

samedi 4 avril 2015

Limitations

Breakable, DR '25', SM0 0.3

Can be Stolen, by force 0.1

Mechanical 0.1

Semi Ablative 0.2

Numb 0.2

Noisy 0.06

Recharge 0.1

Ham Fisted 0.05

Superscience 0.1

-1.21

Enhancements

Hardened level 4 0.8



Armour DR 160: 800 -328 472

ST Boost (with the above limitations only) 100: 1000 800 200



Using the above limitations to a max of 0.8 reduction



Super Jump level 4 10 40 32 8

Enhanced Move Level 3 20 60 48 12

Extra Speed 4 20 80 64 16

Enhanced Defences 30 120 96 24

Doesn't breathe (x300 oxygen storage) 20 20 16 4

Pressure Support 1

Sealed 3

Clinging with Magnetic 20 4

Long Talons retractable (+1 per die!) (3) 15 11.85

Telecoms (Infra Laser, Radio with video) 35 35 21 14

Scanning Ladar and Para Radar 60 60 48 12

Hyperspectral Vision (low and high) band 25 25 15 10

Telescopic Vision (4) 20 4

Temparature Tolerance 1 per level (10) 10 2

5 Chip Slots 4

800.85



0r 800pts



DR160 Hardened Level 4

ST 100 with Talons 11d 13d (plus 11 or 13) with an Armour Divisor 3

Super Jump Level 4

Extra Speed +4 (Enhanced Defences +4) netting a basic dodge of + 11



Needs to be recharged every night and maintained every week



I hope I have done it right

Super Battle Suit attempt

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