I want to make a fantasy game world heavy inspired by Ravnica from magic the gathering. I also want the magic system to be inspired by the magic from Ravnica.
I've starting writing it up on this google document Here. It isn't much, just a skeleton of the magic system and the PC playable races at the moment.
I just wanted to see what people thought of my thoughts on my ideas and had a few questions to ask.
Magic:
Mana will be split into five colors. Each color has two others allied with it and two opposed to it. The world has a normal mana level but some areas are aspected to a certain color of mana. Spells using the same color of mana as the area are treated as if the mana is high there and spells of opposing colors are treated as if the mana is low there.
The colors are:
Black: Greed, Selfishness; Personal Power.
Blue: Knowledge, Creation; Control.
Green: Nature, Growth; Strength.
Red: Adventure, Emotion; Freedom.
White: Peace, Protection; Community.
Spells are split into different color versions that default to eachother at -4. e.g. Minor Healing is split into Minor Healing(Green Mana) and Minor Healing(White Mana) since it can be casted with one of either Green or White Mana and someone with Minor Healing(Green Mana) at skill level 15 could cast Minor Healing(White Mana) at skill level 11.
What are the repercussion on society and magic that you can see coming from this?
Magery is something you are born with or is imbued into you by a strong wizard or by practice in an area that is high in mana. Magery is also split into the five colors. These are worth -20% for each color that your Magery doesn't apply to. In addition taking magery in a color that your race isn't naturally aspected to requires you to have an additional 5 point natural feature explaining how you became aspected to that color.
Is a 20% too big of an bonus for missing out one 1/5 of the spells?
The goal is to have races have mages be relatively common in the colors they are aspected to but less common in colors they aren't. Is this a good way to do this?
The Guilds:
A big part of the setting is that the world's cities grew until they eventually covered anything and that at some point in that growth the ten largest magical powers got together and decided to become one giant nation and each of them would be in charge of one part of that nation. Each mage guild focuses on using a different combination of two of the colors of magic.
The guilds I want to keep from standard Ravnica are:
The White/Red Guild: The white/red guild was the guild that used their magic for warfare. They now are the planet's military and police.
The Blue/White Guild: The Blue/White guild used their magic to maintain control and order. They now handle law and governmental issues.
The Blue/Green Guild: The Blue/Green Guild used their magic to change people and nature to make them stronger and healthier. They have TL4+8 level biotech through the use of special magics and are now in charge of keeping people alive and healthy.
The Green/Black Guild: The Green/Black Guild believes in the circle of life and death and that good things come from both. They are in charge of handling waste and sewage as well as agriculture. They are the largest guild because of their open use of necromancy to preform demenial labor.
The Blue/Red Guild: The Blue/Red Guild is one full of scientists and experimenters that combine magic and technology. They have easy access to TL 4+2 steampunk and magitech style stuff and are in charge of research and development of science and technology.
Any ideas for the other five guilds?
What other areas does the city need to address and how be the guilds fulfill them?
What are the most pressing issues do you see the city facing?
The TL is 4+1 with some dips into TL 4+2 in the areas of transportation with some airships and ornithopter as well as an extensive water system being built in some areas for transport. Gasoline and gunpowder aren't things though clockwork and steam automations and tanks could be built.
The Planet is fairly Earth-Like with about 10% ice at the poles and 55% Water elsewhere.
Considering a density of buildings and that is city-like for miles and miles near where cities were originally and going down to Farmland Density at the least in less hospitable areas.
How do you see the different areas of the city looking?
What are the largest problems that must be overcome?
Ideas and suggestions for the society, magic systems, guilds, etc. are welcome.
TL 4+1 Ravnica Inspired Ecumenopolis
I've starting writing it up on this google document Here. It isn't much, just a skeleton of the magic system and the PC playable races at the moment.
I just wanted to see what people thought of my thoughts on my ideas and had a few questions to ask.
Magic:
Mana will be split into five colors. Each color has two others allied with it and two opposed to it. The world has a normal mana level but some areas are aspected to a certain color of mana. Spells using the same color of mana as the area are treated as if the mana is high there and spells of opposing colors are treated as if the mana is low there.
The colors are:
Black: Greed, Selfishness; Personal Power.
Blue: Knowledge, Creation; Control.
Green: Nature, Growth; Strength.
Red: Adventure, Emotion; Freedom.
White: Peace, Protection; Community.
Spells are split into different color versions that default to eachother at -4. e.g. Minor Healing is split into Minor Healing(Green Mana) and Minor Healing(White Mana) since it can be casted with one of either Green or White Mana and someone with Minor Healing(Green Mana) at skill level 15 could cast Minor Healing(White Mana) at skill level 11.
What are the repercussion on society and magic that you can see coming from this?
Magery is something you are born with or is imbued into you by a strong wizard or by practice in an area that is high in mana. Magery is also split into the five colors. These are worth -20% for each color that your Magery doesn't apply to. In addition taking magery in a color that your race isn't naturally aspected to requires you to have an additional 5 point natural feature explaining how you became aspected to that color.
Is a 20% too big of an bonus for missing out one 1/5 of the spells?
The goal is to have races have mages be relatively common in the colors they are aspected to but less common in colors they aren't. Is this a good way to do this?
The Guilds:
A big part of the setting is that the world's cities grew until they eventually covered anything and that at some point in that growth the ten largest magical powers got together and decided to become one giant nation and each of them would be in charge of one part of that nation. Each mage guild focuses on using a different combination of two of the colors of magic.
The guilds I want to keep from standard Ravnica are:
The White/Red Guild: The white/red guild was the guild that used their magic for warfare. They now are the planet's military and police.
The Blue/White Guild: The Blue/White guild used their magic to maintain control and order. They now handle law and governmental issues.
The Blue/Green Guild: The Blue/Green Guild used their magic to change people and nature to make them stronger and healthier. They have TL4+8 level biotech through the use of special magics and are now in charge of keeping people alive and healthy.
The Green/Black Guild: The Green/Black Guild believes in the circle of life and death and that good things come from both. They are in charge of handling waste and sewage as well as agriculture. They are the largest guild because of their open use of necromancy to preform demenial labor.
The Blue/Red Guild: The Blue/Red Guild is one full of scientists and experimenters that combine magic and technology. They have easy access to TL 4+2 steampunk and magitech style stuff and are in charge of research and development of science and technology.
Any ideas for the other five guilds?
What other areas does the city need to address and how be the guilds fulfill them?
What are the most pressing issues do you see the city facing?
The TL is 4+1 with some dips into TL 4+2 in the areas of transportation with some airships and ornithopter as well as an extensive water system being built in some areas for transport. Gasoline and gunpowder aren't things though clockwork and steam automations and tanks could be built.
The Planet is fairly Earth-Like with about 10% ice at the poles and 55% Water elsewhere.
Considering a density of buildings and that is city-like for miles and miles near where cities were originally and going down to Farmland Density at the least in less hospitable areas.
How do you see the different areas of the city looking?
What are the largest problems that must be overcome?
Ideas and suggestions for the society, magic systems, guilds, etc. are welcome.
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