Having a spot of bother with getting Morph to do what I want it to, I essentially want a character who can completely change his shape, but not constituent parts, are nature, that is a sort of clayface style thing, but harder, capable of forming blades, etc...
This seems a lot like Morph (Flawed, -10%; Improvised Forms, +100%; Mass Conservation, -20%), but is that sufficient? Improvised Forms seems like it'd grant the ability for a human to replace an arm with a scorpion tail, despite not possessing any venom sacks. It seems there should be an additional limitation if the individual is completely homogenous.
Would that allow you to spread out to the thickness of a pancake and wriggle under a door, or would you need IT: Diffuse (Infiltration) for that?
Also, how would you represent slightly reduced capabilities for morphing? I suppose Retains Shape is reasonable, and I could make an intermediate Retains Approximate Shape Limitation, but -20% doesn't seem to quite cover the reduction in capabilities.
Thanks for any assistance.
Amorphous Form.
This seems a lot like Morph (Flawed, -10%; Improvised Forms, +100%; Mass Conservation, -20%), but is that sufficient? Improvised Forms seems like it'd grant the ability for a human to replace an arm with a scorpion tail, despite not possessing any venom sacks. It seems there should be an additional limitation if the individual is completely homogenous.
Would that allow you to spread out to the thickness of a pancake and wriggle under a door, or would you need IT: Diffuse (Infiltration) for that?
Also, how would you represent slightly reduced capabilities for morphing? I suppose Retains Shape is reasonable, and I could make an intermediate Retains Approximate Shape Limitation, but -20% doesn't seem to quite cover the reduction in capabilities.
Thanks for any assistance.
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