Help with a new rule please for Magic

jeudi 7 mai 2015

I would like to create a rule that fits my fantasy game, a little help would be great.

In my game, magic is the core system, each spell is a skill. I have them as MH and MVH only because of the mental gymnastics to call on the Mana, say incantation, use hand gestures [mudra], and focus on the spell you wish to cast. Overall a spell on my world still requires Magery [Magical Gift], but is made up of a highly complicated set of words of power in an elder tongue, a set of mudras, concentration, willpower, and a focused mind in what you want to create, that's really all. So a spell is a set of rote actions. The Thaumaturgy skill is not used, they are spells that can be learned by rote actions, and a simple spell can be learned in a week or so of intense study. On my world you don't need prereqs, its simply an additional negative one for each spell you are missing to cast your spell. So a Mage that knows Ignite Fire but not shape fire would be a -1 to his fireball skill until he learns Shape Fire. It also takes a spell longer to be learned for each spell you are missing, it may add hours, days, weeks, or never in some spells.

In my game world and the story, I have referenced casters that don't "learn" all the spells they know, they basically just try and remember the spell they have seen in their collections they may have and can try it by Non-rote, or they have it written down in a book they carry and cast it like that, like a cheat sheet. Sort of instead of knowing how to repair a computer, I read a how to step by step. Can I mess up? Yes! but its possible. So I wanted a rule that fits the image of that old wizard, having hundreds of spells in his tomes, but does not know them all. So he finds the spell he needs, reviews it for a X time, and casts it by using his underlining knowledge of other spells of its ilk, his training, and his IQ, and maybe some help with components and regents to help him along.

I was thinking about IQ-6,and then any missing prereqs the spell may have as additional negatives. So I want something that makes it hard, yet not impossible, and also still fun. Help please! thx
Help with a new rule please for Magic

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