Mind Emulation, AIs and Complexity-Limited IQ.

mardi 12 mai 2015

Hi, I have a question about how exactly Complexity-Limited IQ works for Mind Emulations and Ais.

Quote:

Originally Posted by Ultra-Tech, p.26

The complexity of the computer hardware and the
software will set a maximum limit on the robot’s IQ. In general, robots with human intelligence require large mainframe systems at TL9, but fit into computers built into man-sized robots at TL10.

And

Quote:

Originally Posted by Ultra-Tech, p.27-28

AIs and mind emulations are digital intelligences; cyborg brains are for total cyborgs. In all cases below, listed Complexity is set by racial average IQ, not based on individual IQ.


(...)

Mind Emulation (+5 points): This digital intelligence simulates the functioning of a living brain. Some mind emulations may be sapient copies or “uploads” of human minds – see Uploading (pp. 219-220). A mind emulation has Digital Mind [5] and the taboo trait (Complexity-Limited IQ). It requires computer hardware and software with a Complexity equal to or greater than its (IQ/2)/+4, rounded up.

(...)

Volitional AI (+32 points): This sentient program has as much self-initiative and creativity as a living creature of equivalent intelligence. It has the meta-trait AI [32] and the taboo trait (Complexity-limited IQ). This means it requires computer hardware and software with a Complexity equal to or greater than its (IQ/2)+3, rounded up.

So if I understand correctly, according to the text above, the Complexity of the emulation of a human mind (witch racial IQ base 10) is, by default, 9 [(10/2)+4], regardless of the individual IQ?

If that is true, so a Mind Emulation of IQ 16 human character has Complexity 9, not 12 [(16/2)+4]?

I mean, a Complexity 12 for a IQ 16 Emulation is very, very strange. Even in TL 10, it would require a very good macroframe or even a Megacomputer. And it's worse if we try to create a Mind Emulation of some historical genius like Leonardo Da Vinci or Isaac Newton (both with IQ 18 according to GURPS Who's Who 1 and 2).

But then there is the Pyramid 37 article, "Thinking Machines":

Quote:

Originally Posted by Pyramid 37, Tech and Toys II, p.16-17

Complexity 6: Human brains are Complexity 6. Most digital Complexity 6 computers in the real world are used for highend physics simulations and sifting the Internet for data. Stores 10 petabytes.

Complexity 8: Can model Earth’s entire weather system in real-time, with precise accuracy several days out, run a finegrained simulation of the human brain, and redefine economics theory. The required information density for this will require computers to deal with quantum effects in their
design, which may result in shredding TL8 cryptography. Stores 10 zettabytes.

Complexity 9: Like Complexity 8, but better. Can model the human brain in exquisite detail, provide an amazingly accurate Earth weather system, and usher in TL10 physics. Volitional AI seems unavoidable! Stores 10 yottabytes.

Complexity 12: Capable of running a simulation of an entire nation’s minds, or running a model of the solar system at a resolution of 1-lb. “pixels.”

Complexity 13: Ignoring superscience, a Complexity 13 computer needs to be roughly the size of Earth – this still involves very advanced technology for providing sufficient power, heat dissipation, and information density! Can run a simulation of tens of billions of minds simultaneously, “evolve” entire biological designs from environmental parameters in seconds, and usher in TL12 technology.

The Complexity descriptions of Tech and Toys II is even different from those in Ultra-Tech:

Quote:

Originally Posted by Ultra-Tech, p.22

Megacomputer (TL9)

This is a computer the size of an entire building! Systems this large may be placed in charge of running entire countries, although they’re sometimes also installed in capital ships or giant cybertanks. They’re often upgraded for even more performance – with a genius option, a megacomputer can cost billions! A megacomputer is Complexity 9 and stores 1,000,000 TB (at TL9). $10,000,000, 40,000 lbs., external power. LC2.

(...)

At TL10, add +2 to each model’s Complexity. Each further TL adds +1 to Complexity (e.g., +2 at TL10, +3 at TL11, +4 at TL12). Each TL after TL9, multiply storage capacity by 1,000 (i.e., replace TB with petabytes at TL10, exabytes at TL11, zettabytes at TL12.)

According to Ultra-Tech, a Complexity 12 could be achieved with a TL 10 Fast Megacomputer, or a TL 10 Genius Macroframe. It's different from those examples and descriptions in the Pyramid article.

õ___o

________

So, my final questions are:

1 - How the Complexity-Limited IQ works anyway? It's based and limited on the Character IQ or the racial average IQ? And about AIs?

2 - In a realistic campaing or "not so cinematic campaing", witch Complexity examples/descriptions is better, those in Ultra-Tech or those in the Pyramid's article? Personally, the last one seems more appropriate, but I'm not sure.

Anyway, sorry for the long post, and, again, sorry for any english mistakes (I'm sure there are plenty of them 8P).

And thanks!
Mind Emulation, AIs and Complexity-Limited IQ.

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