Other ways of handling chi powers.

mercredi 13 mai 2015

Hi all,

It's always seemed a bit sad to me that chi (or qi, or ki, or however else you want to spell it) powers don't get much in gaming in general. They tend to just have mechanics identical to a limited form of magic or generic superpowers.

And GURPS is no different, it has the chi skills, which are basically just spells with Trained by a Master as a prerequisite instead of Magery, and it's got the Chi limitation, which is pretty much the same as most of the -10% Limitations.

So I was wondering if anyone had a different way of treating Chi powers to make them feel more unique and interesting. Like in the way that GURPS Divine Powers worked wonders for making clerics interesting, it'd be nice to do something a bit more 'out there' with monks.

One idea that just popped into my head is to make their powers all based around power stunts, allowing them to improvise new abilities, or greatly boost their current powers with Godlike Extra Effort. And restrict other power types from having access to most stunts.

One possibility might be to have them buy an Unusual Background that acts as a default for all Chi powers for the purposes of Using Abilities at Default. Or alternatively have separate UBs for Forceful Chi or Inner Balance. The monk then purchases specific defaulted abilities as Skills, or possibly Techniques.

Just spit-balling really, no idea how well that would work. Any ideas for ways of giving them a more unique feel would be great.

Thanks,
WF
Other ways of handling chi powers.

0 commentaires:

Enregistrer un commentaire

Labels